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authorgdkchan <gab.dark.100@gmail.com>2021-07-06 16:20:06 -0300
committerGitHub <noreply@github.com>2021-07-06 21:20:06 +0200
commitd125fce3e8c780c042040ac8064155cd6751d353 (patch)
treedf64688dd517a858517da7b4da83871b59e6268b /Ryujinx.ShaderTools/Program.cs
parentb0ac1ade7fcde04f15384a329a0eca5ae9ed5065 (diff)
Allow shader language and target API to be specified on the shader translator (#2402)
Diffstat (limited to 'Ryujinx.ShaderTools/Program.cs')
-rw-r--r--Ryujinx.ShaderTools/Program.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.ShaderTools/Program.cs b/Ryujinx.ShaderTools/Program.cs
index 39b9425c..17c242a9 100644
--- a/Ryujinx.ShaderTools/Program.cs
+++ b/Ryujinx.ShaderTools/Program.cs
@@ -36,7 +36,8 @@ namespace Ryujinx.ShaderTools
byte[] data = File.ReadAllBytes(args[^1]);
- string code = Translator.CreateContext(0, new GpuAccessor(data), flags).Translate(out _).Code;
+ TranslationOptions options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
+ string code = Translator.CreateContext(0, new GpuAccessor(data), options).Translate(out _).Code;
Console.WriteLine(code);
}