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author | gdkchan <gab.dark.100@gmail.com> | 2021-07-06 16:20:06 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-07-06 21:20:06 +0200 |
commit | d125fce3e8c780c042040ac8064155cd6751d353 (patch) | |
tree | df64688dd517a858517da7b4da83871b59e6268b /Ryujinx.ShaderTools/Program.cs | |
parent | b0ac1ade7fcde04f15384a329a0eca5ae9ed5065 (diff) |
Allow shader language and target API to be specified on the shader translator (#2402)
Diffstat (limited to 'Ryujinx.ShaderTools/Program.cs')
-rw-r--r-- | Ryujinx.ShaderTools/Program.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.ShaderTools/Program.cs b/Ryujinx.ShaderTools/Program.cs index 39b9425c..17c242a9 100644 --- a/Ryujinx.ShaderTools/Program.cs +++ b/Ryujinx.ShaderTools/Program.cs @@ -36,7 +36,8 @@ namespace Ryujinx.ShaderTools byte[] data = File.ReadAllBytes(args[^1]); - string code = Translator.CreateContext(0, new GpuAccessor(data), flags).Translate(out _).Code; + TranslationOptions options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags); + string code = Translator.CreateContext(0, new GpuAccessor(data), options).Translate(out _).Code; Console.WriteLine(code); } |