diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-07-30 00:16:29 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-29 19:16:29 -0300 |
commit | 14ce9e15672d03cb6fc067316f90d81471398ebc (patch) | |
tree | 39befb3c65a2548fe803bf746545de3fd8851ffd /Ryujinx.Memory/WindowsShared/WindowsApi.cs | |
parent | 952d013c67a1809fae3b3c7ade9a0757598d9e18 (diff) |
Move partial unmap handler to the native signal handler (#3437)1.1.199
* Initial commit with a lot of testing stuff.
* Partial Unmap Cleanup Part 1
* Fix some minor issues, hopefully windows tests.
* Disable partial unmap tests on macos for now
Weird issue.
* Goodbye magic number
* Add COMPlus_EnableAlternateStackCheck for tests
`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.
* Address some feedback
* Force retry when memory is mapped in memory tracking
This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.
This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.
This should fix random crashes in Xenoblade Chronicles 2.
* Use IsRangeMapped
* Suppress MockMemoryManager.UnmapEvent warning
This event is not signalled by the mock memory manager.
* Remove 4kb mapping
Diffstat (limited to 'Ryujinx.Memory/WindowsShared/WindowsApi.cs')
-rw-r--r-- | Ryujinx.Memory/WindowsShared/WindowsApi.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Memory/WindowsShared/WindowsApi.cs b/Ryujinx.Memory/WindowsShared/WindowsApi.cs index 297bd1ee..cbb7d99e 100644 --- a/Ryujinx.Memory/WindowsShared/WindowsApi.cs +++ b/Ryujinx.Memory/WindowsShared/WindowsApi.cs @@ -76,6 +76,9 @@ namespace Ryujinx.Memory.WindowsShared [DllImport("kernel32.dll")] public static extern uint GetLastError(); + [DllImport("kernel32.dll")] + public static extern int GetCurrentThreadId(); + public static MemoryProtection GetProtection(MemoryPermission permission) { return permission switch |