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authorriperiperi <rhy3756547@hotmail.com>2021-12-08 21:09:36 +0000
committerGitHub <noreply@github.com>2021-12-08 18:09:36 -0300
commitbc4e70b6fafc333c91caf5a94e49ece339dccd80 (patch)
tree5f00eb22d749a3675fb53c01a9b65a4da5568dfc /Ryujinx.Memory/MemoryManagementUnix.cs
parent650cc41c02e4b7305750e23f855cdc7ce533a1b2 (diff)
Move texture anisotropy check to SetInfo (#2843)
Rather than calculating this for every sampler, this PR calculates if a texture can force anisotropy when its info is set, and exposes the value via a public boolean. This should help texture/sampler heavy games when anisotropic filtering is not Auto, like UE4 ones (or so i hear?). There is another cost where samplers are created twice when anisotropic filtering is enabled, but I'm not sure how relevant this one is.
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