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authorriperiperi <rhy3756547@hotmail.com>2022-07-30 00:16:29 +0200
committerGitHub <noreply@github.com>2022-07-29 19:16:29 -0300
commit14ce9e15672d03cb6fc067316f90d81471398ebc (patch)
tree39befb3c65a2548fe803bf746545de3fd8851ffd /Ryujinx.Memory/MemoryBlock.cs
parent952d013c67a1809fae3b3c7ade9a0757598d9e18 (diff)
Move partial unmap handler to the native signal handler (#3437)1.1.199
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
Diffstat (limited to 'Ryujinx.Memory/MemoryBlock.cs')
-rw-r--r--Ryujinx.Memory/MemoryBlock.cs10
1 files changed, 3 insertions, 7 deletions
diff --git a/Ryujinx.Memory/MemoryBlock.cs b/Ryujinx.Memory/MemoryBlock.cs
index b68a1000..79a5cfe7 100644
--- a/Ryujinx.Memory/MemoryBlock.cs
+++ b/Ryujinx.Memory/MemoryBlock.cs
@@ -13,14 +13,11 @@ namespace Ryujinx.Memory
private readonly bool _usesSharedMemory;
private readonly bool _isMirror;
private readonly bool _viewCompatible;
- private readonly bool _forceWindows4KBView;
private IntPtr _sharedMemory;
private IntPtr _pointer;
private ConcurrentDictionary<MemoryBlock, byte> _viewStorages;
private int _viewCount;
- internal bool ForceWindows4KBView => _forceWindows4KBView;
-
/// <summary>
/// Pointer to the memory block data.
/// </summary>
@@ -49,8 +46,7 @@ namespace Ryujinx.Memory
else if (flags.HasFlag(MemoryAllocationFlags.Reserve))
{
_viewCompatible = flags.HasFlag(MemoryAllocationFlags.ViewCompatible);
- _forceWindows4KBView = flags.HasFlag(MemoryAllocationFlags.ForceWindows4KBViewMapping);
- _pointer = MemoryManagement.Reserve(size, _viewCompatible, _forceWindows4KBView);
+ _pointer = MemoryManagement.Reserve(size, _viewCompatible);
}
else
{
@@ -173,7 +169,7 @@ namespace Ryujinx.Memory
/// <exception cref="MemoryProtectionException">Throw when <paramref name="permission"/> is invalid</exception>
public void Reprotect(ulong offset, ulong size, MemoryPermission permission, bool throwOnFail = true)
{
- MemoryManagement.Reprotect(GetPointerInternal(offset, size), size, permission, _viewCompatible, _forceWindows4KBView, throwOnFail);
+ MemoryManagement.Reprotect(GetPointerInternal(offset, size), size, permission, _viewCompatible, throwOnFail);
}
/// <summary>
@@ -406,7 +402,7 @@ namespace Ryujinx.Memory
}
else
{
- MemoryManagement.Free(ptr, Size, _forceWindows4KBView);
+ MemoryManagement.Free(ptr, Size);
}
foreach (MemoryBlock viewStorage in _viewStorages.Keys)