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authorriperiperi <rhy3756547@hotmail.com>2022-07-30 00:16:29 +0200
committerGitHub <noreply@github.com>2022-07-29 19:16:29 -0300
commit14ce9e15672d03cb6fc067316f90d81471398ebc (patch)
tree39befb3c65a2548fe803bf746545de3fd8851ffd /Ryujinx.Memory/MemoryAllocationFlags.cs
parent952d013c67a1809fae3b3c7ade9a0757598d9e18 (diff)
Move partial unmap handler to the native signal handler (#3437)1.1.199
* Initial commit with a lot of testing stuff. * Partial Unmap Cleanup Part 1 * Fix some minor issues, hopefully windows tests. * Disable partial unmap tests on macos for now Weird issue. * Goodbye magic number * Add COMPlus_EnableAlternateStackCheck for tests `COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler. * Address some feedback * Force retry when memory is mapped in memory tracking This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry. This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues. This should fix random crashes in Xenoblade Chronicles 2. * Use IsRangeMapped * Suppress MockMemoryManager.UnmapEvent warning This event is not signalled by the mock memory manager. * Remove 4kb mapping
Diffstat (limited to 'Ryujinx.Memory/MemoryAllocationFlags.cs')
-rw-r--r--Ryujinx.Memory/MemoryAllocationFlags.cs8
1 files changed, 1 insertions, 7 deletions
diff --git a/Ryujinx.Memory/MemoryAllocationFlags.cs b/Ryujinx.Memory/MemoryAllocationFlags.cs
index 8706a25b..313f33e5 100644
--- a/Ryujinx.Memory/MemoryAllocationFlags.cs
+++ b/Ryujinx.Memory/MemoryAllocationFlags.cs
@@ -35,12 +35,6 @@ namespace Ryujinx.Memory
/// Indicates that the memory block should support mapping views of a mirrorable memory block.
/// The block that is to have their views mapped should be created with the <see cref="Mirrorable"/> flag.
/// </summary>
- ViewCompatible = 1 << 3,
-
- /// <summary>
- /// Forces views to be mapped page by page on Windows. When partial unmaps are done, this avoids the need
- /// to unmap the full range and remap sub-ranges, which creates a time window with incorrectly unmapped memory.
- /// </summary>
- ForceWindows4KBViewMapping = 1 << 4
+ ViewCompatible = 1 << 3
}
}