diff options
author | jhorv <38920027+jhorv@users.noreply.github.com> | 2023-03-11 15:05:48 -0500 |
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committer | GitHub <noreply@github.com> | 2023-03-11 17:05:48 -0300 |
commit | 23c844b2aa84a65e573dcc023d19b8f5294a8baf (patch) | |
tree | bf9d41ee0f94b833bb52b6b0016ca99a991cd441 /Ryujinx.Input.SDL2/SDL2GamepadDriver.cs | |
parent | 81691b9e3716c7f7f8b243f0f4ded1d90c526a4e (diff) |
Misc performance tweaks (#4509)1.1.657
* use Array.Empty() where instead of allocating new zero-length arrays
* structure for loops in a way that the JIT will elide array/Span bounds checking
* avoiding function calls in for loop condition tests
* avoid LINQ in a hot path
* conform with code style
* fix mistake in GetNextWaitingObject()
* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue
* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
Diffstat (limited to 'Ryujinx.Input.SDL2/SDL2GamepadDriver.cs')
-rw-r--r-- | Ryujinx.Input.SDL2/SDL2GamepadDriver.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs b/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs index b20a76b8..d4086a10 100644 --- a/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs +++ b/Ryujinx.Input.SDL2/SDL2GamepadDriver.cs @@ -27,7 +27,9 @@ namespace Ryujinx.Input.SDL2 SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected; // Add already connected gamepads - for (int joystickIndex = 0; joystickIndex < SDL_NumJoysticks(); joystickIndex++) + int numJoysticks = SDL_NumJoysticks(); + + for (int joystickIndex = 0; joystickIndex < numJoysticks; joystickIndex++) { HandleJoyStickConnected(joystickIndex, SDL_JoystickGetDeviceInstanceID(joystickIndex)); } |