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authorCaian Benedicto <caianbene@gmail.com>2021-10-12 16:54:21 -0300
committerGitHub <noreply@github.com>2021-10-12 21:54:21 +0200
commit380b95bc59e7dc419f89df951cdc086e792cb0ff (patch)
tree59a636b48db991d8e13132d7d3f41464d9b04b24 /Ryujinx.Headless.SDL2/WindowBase.cs
parent69093cf2d69490862aff974f170cee63a0016fd0 (diff)
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
Diffstat (limited to 'Ryujinx.Headless.SDL2/WindowBase.cs')
-rw-r--r--Ryujinx.Headless.SDL2/WindowBase.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/Ryujinx.Headless.SDL2/WindowBase.cs b/Ryujinx.Headless.SDL2/WindowBase.cs
index 858b0801..3fbd9bc3 100644
--- a/Ryujinx.Headless.SDL2/WindowBase.cs
+++ b/Ryujinx.Headless.SDL2/WindowBase.cs
@@ -4,10 +4,9 @@ using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
-using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
-using Ryujinx.HLE.HOS.Services.Hid;
+using Ryujinx.HLE.Ui;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.SDL2.Common;
@@ -35,6 +34,9 @@ namespace Ryujinx.Headless.SDL2
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
protected IntPtr WindowHandle { get; set; }
+
+ public IHostUiTheme HostUiTheme { get; }
+
protected SDL2MouseDriver MouseDriver;
private InputManager _inputManager;
private IKeyboard _keyboardInterface;
@@ -67,6 +69,7 @@ namespace Ryujinx.Headless.SDL2
_exitEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio;
_enableMouse = enableMouse;
+ HostUiTheme = new HeadlessHostUiTheme();
SDL2Driver.Instance.Initialize();
}
@@ -353,6 +356,11 @@ namespace Ryujinx.Headless.SDL2
return DisplayMessageDialog("Controller Applet", message);
}
+ public IDynamicTextInputHandler CreateDynamicTextInputHandler()
+ {
+ return new HeadlessDynamicTextInputHandler();
+ }
+
public void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value)
{
device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);