diff options
author | Ac_K <Acoustik666@gmail.com> | 2023-01-15 01:05:44 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-01-15 01:05:44 +0100 |
commit | 8071c8c8c044ee56bc7578a4ba3178d2d03733db (patch) | |
tree | a4b12e0be1afe859b9a8a9dd0c4441f7a168331a /Ryujinx.Headless.SDL2/SDL2MouseDriver.cs | |
parent | b402b4e7f6463c42ac5afcfaee45592e75851dc3 (diff) |
Ava UI: Fixes "Hide Cursor on Idle" for Windows (#4266)1.1.557
* Ava: Fixes "Hide Cursor on Idle" for Windows
* Add check in MouseDriver and reduce the time of idling
* Fix linux error
* Change idle time everywhere for consistencies
Diffstat (limited to 'Ryujinx.Headless.SDL2/SDL2MouseDriver.cs')
-rw-r--r-- | Ryujinx.Headless.SDL2/SDL2MouseDriver.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs b/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs index bdf428cc..8c3412ff 100644 --- a/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs +++ b/Ryujinx.Headless.SDL2/SDL2MouseDriver.cs @@ -10,7 +10,7 @@ namespace Ryujinx.Headless.SDL2 { class SDL2MouseDriver : IGamepadDriver { - private const int CursorHideIdleTime = 8; // seconds + private const int CursorHideIdleTime = 5; // seconds private bool _isDisposed; private HideCursor _hideCursor; |