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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-09-08 14:51:50 -0300 |
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committer | gdkchan <gab.dark.100@gmail.com> | 2018-09-08 14:51:50 -0300 |
commit | ce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch) | |
tree | 759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.HLE/VirtualFileSystem.cs | |
parent | a0c78f792012cdea060444d7cb6a36dbabb04d52 (diff) |
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics
* Graphics: Move Gal/Texture to Texture
* Remove Engines/ directory and namespace
* Use tables for image formats
* Abstract OpCode decoding
* Simplify image table
* Do not leak Read* symbols in TextureReader
* Fixups
* Rename IGalFrameBuffer -> IGalRenderTarget
* Remove MaxBpp hardcoded value
* Change yet again texture data and add G8R8 flipping
* Rename GalFrameBufferFormat to GalSurfaceFormat
* Unident EnsureSetup in ImageHandler
* Add IsCompressed
* Address some feedback
Diffstat (limited to 'Ryujinx.HLE/VirtualFileSystem.cs')
0 files changed, 0 insertions, 0 deletions