diff options
author | Caian Benedicto <caianbene@gmail.com> | 2021-10-12 16:54:21 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-12 21:54:21 +0200 |
commit | 380b95bc59e7dc419f89df951cdc086e792cb0ff (patch) | |
tree | 59a636b48db991d8e13132d7d3f41464d9b04b24 /Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs | |
parent | 69093cf2d69490862aff974f170cee63a0016fd0 (diff) |
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation
* Refactor dynamic text input keys out to facilitate configuration via UI
* Fix code styling
* Add per applet indirect layer handles
* Remove static functions from SoftwareKeyboardRenderer
* Remove inline keyboard reset delay
* Remove inline keyboard V2 responses
* Add inline keyboard soft-lock recovering
* Add comments
* Forward accept and cancel key names to the keyboard and add soft-lock prevention line
* Add dummy window to handle paste events
* Rework inline keyboard state machine and graphics
* Implement IHostUiHandler interfaces on headless WindowBase class
* Add inline keyboard assets
* Fix coding style
* Fix coding style
* Change mode cycling shortcut to F6
* Fix invalid calc size error in games using extended calc
* Remove unnecessary namespaces
Diffstat (limited to 'Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs')
-rw-r--r-- | Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs b/Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs new file mode 100644 index 00000000..cd41f5c8 --- /dev/null +++ b/Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs @@ -0,0 +1,6 @@ +using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad; + +namespace Ryujinx.HLE.Ui.Input +{ + delegate void NpadButtonHandler(int npadIndex, NpadButton button); +} |