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authorCaian Benedicto <caianbene@gmail.com>2021-10-12 16:54:21 -0300
committerGitHub <noreply@github.com>2021-10-12 21:54:21 +0200
commit380b95bc59e7dc419f89df951cdc086e792cb0ff (patch)
tree59a636b48db991d8e13132d7d3f41464d9b04b24 /Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs
parent69093cf2d69490862aff974f170cee63a0016fd0 (diff)
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
Diffstat (limited to 'Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs')
-rw-r--r--Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs b/Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs
new file mode 100644
index 00000000..cd41f5c8
--- /dev/null
+++ b/Ryujinx.HLE/Ui/Input/NpadButtonHandler.cs
@@ -0,0 +1,6 @@
+using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
+
+namespace Ryujinx.HLE.Ui.Input
+{
+ delegate void NpadButtonHandler(int npadIndex, NpadButton button);
+}