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authorriperiperi <rhy3756547@hotmail.com>2020-11-20 20:14:45 +0000
committerGitHub <noreply@github.com>2020-11-20 17:14:45 -0300
commit9493cdfe553d77d8f37927ef2acf87cfbab1c467 (patch)
tree9c5e5b588c1fa9372274d3d780b4cbb041bf24c5 /Ryujinx.HLE/HOS/Services
parentcf7044e37bc628f25525941d25b830594b833428 (diff)
Allow copy destination to have a different scale from source (#1711)
* Allow copy destination to have a different scale from source Will result in more scaled copy destinations, but allows scaling in some games that copy textures to the output framebuffer. * Support copying multiple levels/layers Uses glFramebufferTextureLayer to copy multiple layers, copies levels individually (and scales the regions). Remove CopyArrayScaled, since the backend copy handles it now.
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