diff options
author | Alex Barney <thealexbarney@gmail.com> | 2020-01-05 04:49:44 -0700 |
---|---|---|
committer | Thog <me@thog.eu> | 2020-01-05 12:49:44 +0100 |
commit | 63b24b4af2804f173764c98586a19c39db04ad4d (patch) | |
tree | 7994f00e4bc06edc430004a7caa1bdf0231b2668 /Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs | |
parent | e0e12b1672e49ab5810bf88bf8274990605ed67a (diff) |
Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac
* Add EnsureSaveData. Use ApplicationControlProperty struct
* Add a function to migrate to the new directory layout
* LibHac update
* Change backup structure
* Don't create UI files in the save path
* Update RyuFs paths
* Add GetProgramIndexForAccessLog
Ryujinx only runs one program at a time, so always return values reflecting that
* Load control NCA when loading from an NSP
* Skip over UI stats when exiting
* Set TitleName and TitleId in more cases. Fix TitleID naming style
* Completely comment out GUI play stats code
* rebase
* Update LibHac
* Update LibHac
* Revert UI changes
* Do migration automatically at startup
* Rename RyuFs directory to Ryujinx
* Update RyuFs text
* Store savedata paths in the GUI
* Make "Open Save Directory" work
* Use a dummy NACP in EnsureSaveData if one is not loaded
* Remove manual migration button
* Respond to feedback
* Don't read the installer config to get a version string
* Delete nuget.config
* Exclude 'sdcard' and 'bis' during migration
Co-authored-by: Thog <thog@protonmail.com>
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs | 52 |
1 files changed, 10 insertions, 42 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs b/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs index 2b0f06dd..1dd5fb86 100644 --- a/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs +++ b/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/FileSystemProxyHelper.cs @@ -3,54 +3,12 @@ using LibHac.Fs; using LibHac.FsSystem; using LibHac.FsSystem.NcaUtils; using LibHac.Spl; -using Ryujinx.Common; -using Ryujinx.HLE.FileSystem; -using Ryujinx.HLE.Utilities; using System.IO; namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy { static class FileSystemProxyHelper { - public static ResultCode LoadSaveDataFileSystem(ServiceCtx context, bool readOnly, out IFileSystem loadedFileSystem) - { - loadedFileSystem = null; - - SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64(); - ulong titleId = context.RequestData.ReadUInt64(); - UInt128 userId = context.RequestData.ReadStruct<UInt128>(); - long saveId = context.RequestData.ReadInt64(); - SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte(); - SaveInfo saveInfo = new SaveInfo(titleId, saveId, saveDataType, saveSpaceId, userId); - string savePath = context.Device.FileSystem.GetSavePath(context, saveInfo); - - try - { - LocalFileSystem fileSystem = new LocalFileSystem(savePath); - - Result result = DirectorySaveDataFileSystem.CreateNew(out DirectorySaveDataFileSystem dirFileSystem, fileSystem); - if (result.IsFailure()) - { - return (ResultCode)result.Value; - } - - LibHac.Fs.IFileSystem saveFileSystem = dirFileSystem; - - if (readOnly) - { - saveFileSystem = new ReadOnlyFileSystem(saveFileSystem); - } - - loadedFileSystem = new IFileSystem(saveFileSystem); - } - catch (HorizonResultException ex) - { - return (ResultCode)ex.ResultValue.Value; - } - - return ResultCode.Success; - } - public static ResultCode OpenNsp(ServiceCtx context, string pfsPath, out IFileSystem openedFileSystem) { openedFileSystem = null; @@ -154,5 +112,15 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy } } } + + public static Result ReadFsPath(out FsPath path, ServiceCtx context, int index = 0) + { + long position = context.Request.SendBuff[index].Position; + long size = context.Request.SendBuff[index].Size; + + byte[] pathBytes = context.Memory.ReadBytes(position, size); + + return FsPath.FromSpan(out path, pathBytes); + } } } |