diff options
author | Mary <me@thog.eu> | 2021-12-30 10:55:06 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-12-30 10:55:06 +0100 |
commit | e96ef6d53250b72d084f7e6baf13e9bab485bca2 (patch) | |
tree | 5701772c89dbad3bf51bdf736714f9feb889472a /Ryujinx.HLE/HOS/Kernel/Threading/ThreadSchedState.cs | |
parent | 8544b1445b33381fca63714249ac36598c413004 (diff) |
kernel: Implement thread pinning support (#2840)
* kernel: Implement Thread pinning support
This commit adds support for 8.x thread pinning changes and implement SynchronizePreemptionState syscall.
Based on kernel 13.x reverse.
* Address gdkchan's comment
* kernel: fix missing critical section leave in SetActivity
Fix Unity games
* Implement missing bits on the interrupt handler and inline update pinning function as it cannot be generic
* Fix some bugs in SetActivity and SetCoreAndAffinityMask
* Address gdkchan's comments
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/Threading/ThreadSchedState.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Kernel/Threading/ThreadSchedState.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/Threading/ThreadSchedState.cs b/Ryujinx.HLE/HOS/Kernel/Threading/ThreadSchedState.cs index c9eaa6b3..9577075c 100644 --- a/Ryujinx.HLE/HOS/Kernel/Threading/ThreadSchedState.cs +++ b/Ryujinx.HLE/HOS/Kernel/Threading/ThreadSchedState.cs @@ -4,11 +4,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading { LowMask = 0xf, HighMask = 0xfff0, - ForcePauseMask = 0x70, + ForcePauseMask = 0x1f0, ProcessPauseFlag = 1 << 4, ThreadPauseFlag = 1 << 5, ProcessDebugPauseFlag = 1 << 6, + BacktracePauseFlag = 1 << 7, KernelInitPauseFlag = 1 << 8, None = 0, |