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authorThog <me@thog.eu>2020-02-06 12:38:24 +0100
committerGitHub <noreply@github.com>2020-02-06 12:38:24 +0100
commita906f2071cbe4caf53c697bcb7dfa91e3e7dcfae (patch)
treea432e5c068ef43e4cc9ce21800a3903547d8f63c /Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs
parentf2b9a9c2b0a3d7af3b56df9ae09db8a3b2d8506c (diff)
Fix a crash when closing the main UI (#904)
* Fix a crash when closing the main Ui Also make sure to dispose the OpenAL context to not leak memory when unloading the emulation context. * Improve keys and 'game already running' dialogs * Make sure to dispose the page table and ThreadContext Less memory leaks! * Fix tests * Address gdk's comments
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs b/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs
index c4bd781d..53eb5bdc 100644
--- a/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs
@@ -1141,6 +1141,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
Owner.Translator.Execute(Context, entrypoint);
+ Context.Dispose();
+
ThreadExit();
}