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authorgdkchan <gab.dark.100@gmail.com>2022-05-31 16:29:35 -0300
committerGitHub <noreply@github.com>2022-05-31 16:29:35 -0300
commit0c87bf9ea4b0655fc6b90b4ab20e93f237e7549b (patch)
tree0fe100d5cd958bfb8f5974f1b614b94c09e89a26 /Ryujinx.HLE/HOS/Kernel/SupervisorCall/SyscallHandler.cs
parent9827dc35e14cb704cb4adcb894e0efbac893080c (diff)
Refactor CPU interface to allow the implementation of other CPU emulators (#3362)1.1.134
* Refactor CPU interface * Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers * Make CpuEngine take a ITickSource rather than returning one The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source * XML docs for the public interfaces * PPTC invalidation due to NativeInterface function name changes * Fix build of the CPU tests * PR feedback
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/SupervisorCall/SyscallHandler.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/SupervisorCall/SyscallHandler.cs14
1 files changed, 6 insertions, 8 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SyscallHandler.cs b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SyscallHandler.cs
index 5e795d35..cb693f59 100644
--- a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SyscallHandler.cs
+++ b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SyscallHandler.cs
@@ -1,4 +1,4 @@
-using ARMeilleure.State;
+using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
@@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
_syscall64 = new Syscall64(context.Syscall);
}
- public void SvcCall(object sender, InstExceptionEventArgs e)
+ public void SvcCall(IExecutionContext context, ulong address, int id)
{
KThread currentThread = KernelStatic.GetCurrentThread();
@@ -34,26 +34,24 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
_context.CriticalSection.Leave();
}
- ExecutionContext context = (ExecutionContext)sender;
-
if (context.IsAarch32)
{
- var svcFunc = SyscallTable.SvcTable32[e.Id];
+ var svcFunc = SyscallTable.SvcTable32[id];
if (svcFunc == null)
{
- throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
+ throw new NotImplementedException($"SVC 0x{id:X4} is not implemented.");
}
svcFunc(_syscall32, context);
}
else
{
- var svcFunc = SyscallTable.SvcTable64[e.Id];
+ var svcFunc = SyscallTable.SvcTable64[id];
if (svcFunc == null)
{
- throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
+ throw new NotImplementedException($"SVC 0x{id:X4} is not implemented.");
}
svcFunc(_syscall64, context);