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authorgdkchan <gab.dark.100@gmail.com>2019-02-24 04:24:35 -0300
committerjduncanator <1518948+jduncanator@users.noreply.github.com>2019-02-24 18:24:35 +1100
commit5001f78b1d07b988709dd5f5d1009ebe9b44c669 (patch)
treebb1307949ea9102b8ae2b68fa7e182ed7b75b2df /Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs
parenta3d46e41335efd049042cc2e38b35c4077e8ed41 (diff)
Optimize address translation and write tracking on the MMU (#571)
* Implement faster address translation and write tracking on the MMU * Rename MemoryAlloc to MemoryManagement, and other nits * Support multi-level page tables * Fix typo * Reword comment a bit * Support scalar vector loads/stores on the memory fast path, and minor fixes * Add missing cast * Alignment * Fix VirtualFree function signature * Change MemoryProtection enum to uint aswell for consistency
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs149
1 files changed, 76 insertions, 73 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs
index 64268ff2..fa0b3a6c 100644
--- a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs
+++ b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs
@@ -1,3 +1,4 @@
+using ChocolArm64.Memory;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
@@ -346,79 +347,81 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.InvalidThread;
}
- _memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0);
- _memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1);
- _memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2);
- _memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3);
- _memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4);
- _memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5);
- _memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6);
- _memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7);
- _memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8);
- _memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9);
- _memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10);
- _memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11);
- _memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12);
- _memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13);
- _memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14);
- _memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15);
- _memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16);
- _memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17);
- _memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18);
- _memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19);
- _memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20);
- _memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21);
- _memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22);
- _memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23);
- _memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24);
- _memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25);
- _memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26);
- _memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27);
- _memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28);
- _memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29);
- _memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30);
- _memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31);
-
- _memory.WriteInt64((long)address + 0x100, thread.LastPc);
-
- _memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr);
-
- _memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0);
- _memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1);
- _memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2);
- _memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3);
- _memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4);
- _memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5);
- _memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6);
- _memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7);
- _memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8);
- _memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9);
- _memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10);
- _memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11);
- _memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12);
- _memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13);
- _memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14);
- _memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15);
- _memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16);
- _memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17);
- _memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18);
- _memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19);
- _memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20);
- _memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21);
- _memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22);
- _memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23);
- _memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24);
- _memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25);
- _memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26);
- _memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27);
- _memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28);
- _memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29);
- _memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30);
- _memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31);
-
- _memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr);
- _memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr);
- _memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr);
+ MemoryManager memory = currentProcess.CpuMemory;
+
+ memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0);
+ memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1);
+ memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2);
+ memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3);
+ memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4);
+ memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5);
+ memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6);
+ memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7);
+ memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8);
+ memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9);
+ memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10);
+ memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11);
+ memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12);
+ memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13);
+ memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14);
+ memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15);
+ memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16);
+ memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17);
+ memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18);
+ memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19);
+ memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20);
+ memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21);
+ memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22);
+ memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23);
+ memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24);
+ memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25);
+ memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26);
+ memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27);
+ memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28);
+ memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29);
+ memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30);
+ memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31);
+
+ memory.WriteInt64((long)address + 0x100, thread.LastPc);
+
+ memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr);
+
+ memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0);
+ memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1);
+ memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2);
+ memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3);
+ memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4);
+ memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5);
+ memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6);
+ memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7);
+ memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8);
+ memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9);
+ memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10);
+ memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11);
+ memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12);
+ memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13);
+ memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14);
+ memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15);
+ memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16);
+ memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17);
+ memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18);
+ memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19);
+ memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20);
+ memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21);
+ memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22);
+ memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23);
+ memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24);
+ memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25);
+ memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26);
+ memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27);
+ memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28);
+ memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29);
+ memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30);
+ memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31);
+
+ memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr);
+ memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr);
+ memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr);
return KernelResult.Success;
}