diff options
author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
---|---|---|
committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs | |
parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs | 155 |
1 files changed, 82 insertions, 73 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs index e1f018c1..e49da023 100644 --- a/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs +++ b/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs @@ -1,4 +1,5 @@ -using ChocolArm64.Memory; +using ARMeilleure.Memory; +using ARMeilleure.State; using Ryujinx.HLE.HOS.Kernel.Common; using Ryujinx.HLE.HOS.Kernel.Process; using Ryujinx.HLE.HOS.Kernel.Threading; @@ -347,83 +348,91 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall return KernelResult.InvalidThread; } - MemoryManager memory = currentProcess.CpuMemory; - - memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0); - memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1); - memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2); - memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3); - memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4); - memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5); - memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6); - memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7); - memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8); - memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9); - memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10); - memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11); - memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12); - memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13); - memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14); - memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15); - memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16); - memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17); - memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18); - memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19); - memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20); - memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21); - memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22); - memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23); - memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24); - memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25); - memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26); - memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27); - memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28); - memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29); - memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30); - memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31); + IMemoryManager memory = currentProcess.CpuMemory; + + memory.WriteUInt64((long)address + 0x0, thread.Context.GetX(0)); + memory.WriteUInt64((long)address + 0x8, thread.Context.GetX(1)); + memory.WriteUInt64((long)address + 0x10, thread.Context.GetX(2)); + memory.WriteUInt64((long)address + 0x18, thread.Context.GetX(3)); + memory.WriteUInt64((long)address + 0x20, thread.Context.GetX(4)); + memory.WriteUInt64((long)address + 0x28, thread.Context.GetX(5)); + memory.WriteUInt64((long)address + 0x30, thread.Context.GetX(6)); + memory.WriteUInt64((long)address + 0x38, thread.Context.GetX(7)); + memory.WriteUInt64((long)address + 0x40, thread.Context.GetX(8)); + memory.WriteUInt64((long)address + 0x48, thread.Context.GetX(9)); + memory.WriteUInt64((long)address + 0x50, thread.Context.GetX(10)); + memory.WriteUInt64((long)address + 0x58, thread.Context.GetX(11)); + memory.WriteUInt64((long)address + 0x60, thread.Context.GetX(12)); + memory.WriteUInt64((long)address + 0x68, thread.Context.GetX(13)); + memory.WriteUInt64((long)address + 0x70, thread.Context.GetX(14)); + memory.WriteUInt64((long)address + 0x78, thread.Context.GetX(15)); + memory.WriteUInt64((long)address + 0x80, thread.Context.GetX(16)); + memory.WriteUInt64((long)address + 0x88, thread.Context.GetX(17)); + memory.WriteUInt64((long)address + 0x90, thread.Context.GetX(18)); + memory.WriteUInt64((long)address + 0x98, thread.Context.GetX(19)); + memory.WriteUInt64((long)address + 0xa0, thread.Context.GetX(20)); + memory.WriteUInt64((long)address + 0xa8, thread.Context.GetX(21)); + memory.WriteUInt64((long)address + 0xb0, thread.Context.GetX(22)); + memory.WriteUInt64((long)address + 0xb8, thread.Context.GetX(23)); + memory.WriteUInt64((long)address + 0xc0, thread.Context.GetX(24)); + memory.WriteUInt64((long)address + 0xc8, thread.Context.GetX(25)); + memory.WriteUInt64((long)address + 0xd0, thread.Context.GetX(26)); + memory.WriteUInt64((long)address + 0xd8, thread.Context.GetX(27)); + memory.WriteUInt64((long)address + 0xe0, thread.Context.GetX(28)); + memory.WriteUInt64((long)address + 0xe8, thread.Context.GetX(29)); + memory.WriteUInt64((long)address + 0xf0, thread.Context.GetX(30)); + memory.WriteUInt64((long)address + 0xf8, thread.Context.GetX(31)); memory.WriteInt64((long)address + 0x100, thread.LastPc); - memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr); - - memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0); - memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1); - memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2); - memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3); - memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4); - memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5); - memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6); - memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7); - memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8); - memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9); - memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10); - memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11); - memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12); - memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13); - memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14); - memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15); - memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16); - memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17); - memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18); - memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19); - memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20); - memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21); - memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22); - memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23); - memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24); - memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25); - memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26); - memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27); - memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28); - memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29); - memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30); - memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31); - - memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr); - memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr); - memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr); + memory.WriteUInt64((long)address + 0x108, (ulong)GetPsr(thread.Context)); + + memory.WriteVector128((long)address + 0x110, thread.Context.GetV(0)); + memory.WriteVector128((long)address + 0x120, thread.Context.GetV(1)); + memory.WriteVector128((long)address + 0x130, thread.Context.GetV(2)); + memory.WriteVector128((long)address + 0x140, thread.Context.GetV(3)); + memory.WriteVector128((long)address + 0x150, thread.Context.GetV(4)); + memory.WriteVector128((long)address + 0x160, thread.Context.GetV(5)); + memory.WriteVector128((long)address + 0x170, thread.Context.GetV(6)); + memory.WriteVector128((long)address + 0x180, thread.Context.GetV(7)); + memory.WriteVector128((long)address + 0x190, thread.Context.GetV(8)); + memory.WriteVector128((long)address + 0x1a0, thread.Context.GetV(9)); + memory.WriteVector128((long)address + 0x1b0, thread.Context.GetV(10)); + memory.WriteVector128((long)address + 0x1c0, thread.Context.GetV(11)); + memory.WriteVector128((long)address + 0x1d0, thread.Context.GetV(12)); + memory.WriteVector128((long)address + 0x1e0, thread.Context.GetV(13)); + memory.WriteVector128((long)address + 0x1f0, thread.Context.GetV(14)); + memory.WriteVector128((long)address + 0x200, thread.Context.GetV(15)); + memory.WriteVector128((long)address + 0x210, thread.Context.GetV(16)); + memory.WriteVector128((long)address + 0x220, thread.Context.GetV(17)); + memory.WriteVector128((long)address + 0x230, thread.Context.GetV(18)); + memory.WriteVector128((long)address + 0x240, thread.Context.GetV(19)); + memory.WriteVector128((long)address + 0x250, thread.Context.GetV(20)); + memory.WriteVector128((long)address + 0x260, thread.Context.GetV(21)); + memory.WriteVector128((long)address + 0x270, thread.Context.GetV(22)); + memory.WriteVector128((long)address + 0x280, thread.Context.GetV(23)); + memory.WriteVector128((long)address + 0x290, thread.Context.GetV(24)); + memory.WriteVector128((long)address + 0x2a0, thread.Context.GetV(25)); + memory.WriteVector128((long)address + 0x2b0, thread.Context.GetV(26)); + memory.WriteVector128((long)address + 0x2c0, thread.Context.GetV(27)); + memory.WriteVector128((long)address + 0x2d0, thread.Context.GetV(28)); + memory.WriteVector128((long)address + 0x2e0, thread.Context.GetV(29)); + memory.WriteVector128((long)address + 0x2f0, thread.Context.GetV(30)); + memory.WriteVector128((long)address + 0x300, thread.Context.GetV(31)); + + memory.WriteInt32((long)address + 0x310, (int)thread.Context.Fpcr); + memory.WriteInt32((long)address + 0x314, (int)thread.Context.Fpsr); + memory.WriteInt64((long)address + 0x318, thread.Context.Tpidr); return KernelResult.Success; } + + private static int GetPsr(IExecutionContext context) + { + return (context.GetPstateFlag(PState.NFlag) ? (1 << 31) : 0) | + (context.GetPstateFlag(PState.ZFlag) ? (1 << 30) : 0) | + (context.GetPstateFlag(PState.CFlag) ? (1 << 29) : 0) | + (context.GetPstateFlag(PState.VFlag) ? (1 << 28) : 0); + } } }
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