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authorgdkchan <gab.dark.100@gmail.com>2018-11-28 20:18:09 -0200
committerGitHub <noreply@github.com>2018-11-28 20:18:09 -0200
commit00579927e43bf55ee06ae02933c1e755fb4120eb (patch)
tree0fd06db7b28e0accf87b465ec6f4dc74691febab /Ryujinx.HLE/HOS/Kernel/KTimeManager.cs
parente7fe7d724778535f8eff390abef54274a343c0b7 (diff)
Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/KTimeManager.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/KTimeManager.cs53
1 files changed, 31 insertions, 22 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/KTimeManager.cs b/Ryujinx.HLE/HOS/Kernel/KTimeManager.cs
index 47a3c86c..375789f0 100644
--- a/Ryujinx.HLE/HOS/Kernel/KTimeManager.cs
+++ b/Ryujinx.HLE/HOS/Kernel/KTimeManager.cs
@@ -1,6 +1,6 @@
+using Ryujinx.Common;
using System;
using System.Collections.Generic;
-using System.Diagnostics;
using System.Linq;
using System.Threading;
@@ -25,18 +25,12 @@ namespace Ryujinx.HLE.HOS.Kernel
private AutoResetEvent WaitEvent;
- private Stopwatch Counter;
-
private bool KeepRunning;
public KTimeManager()
{
WaitingObjects = new List<WaitingObject>();
- Counter = new Stopwatch();
-
- Counter.Start();
-
KeepRunning = true;
Thread Work = new Thread(WaitAndCheckScheduledObjects);
@@ -46,26 +40,36 @@ namespace Ryujinx.HLE.HOS.Kernel
public void ScheduleFutureInvocation(IKFutureSchedulerObject Object, long Timeout)
{
+ long TimePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
+
lock (WaitingObjects)
{
- long TimePoint = Counter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
-
WaitingObjects.Add(new WaitingObject(Object, TimePoint));
}
WaitEvent.Set();
}
- private long ConvertNanosecondsToMilliseconds(long Timeout)
+ public static long ConvertNanosecondsToMilliseconds(long Time)
{
- Timeout /= 1000000;
+ Time /= 1000000;
- if ((ulong)Timeout > int.MaxValue)
+ if ((ulong)Time > int.MaxValue)
{
return int.MaxValue;
}
- return Timeout;
+ return Time;
+ }
+
+ public static long ConvertMillisecondsToNanoseconds(long Time)
+ {
+ return Time * 1000000;
+ }
+
+ public static long ConvertMillisecondsToTicks(long Time)
+ {
+ return Time * 19200;
}
public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
@@ -82,26 +86,31 @@ namespace Ryujinx.HLE.HOS.Kernel
{
while (KeepRunning)
{
- Monitor.Enter(WaitingObjects);
-
- WaitingObject Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
+ WaitingObject Next;
- Monitor.Exit(WaitingObjects);
+ lock (WaitingObjects)
+ {
+ Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
+ }
if (Next != null)
{
- long TimePoint = Counter.ElapsedMilliseconds;
+ long TimePoint = PerformanceCounter.ElapsedMilliseconds;
if (Next.TimePoint > TimePoint)
{
WaitEvent.WaitOne((int)(Next.TimePoint - TimePoint));
}
- Monitor.Enter(WaitingObjects);
+ bool TimeUp = PerformanceCounter.ElapsedMilliseconds >= Next.TimePoint;
- bool TimeUp = Counter.ElapsedMilliseconds >= Next.TimePoint && WaitingObjects.Remove(Next);
-
- Monitor.Exit(WaitingObjects);
+ if (TimeUp)
+ {
+ lock (WaitingObjects)
+ {
+ TimeUp = WaitingObjects.Remove(Next);
+ }
+ }
if (TimeUp)
{