diff options
author | gdkchan <gab.dark.100@gmail.com> | 2018-11-28 20:18:09 -0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-11-28 20:18:09 -0200 |
commit | 00579927e43bf55ee06ae02933c1e755fb4120eb (patch) | |
tree | 0fd06db7b28e0accf87b465ec6f4dc74691febab /Ryujinx.HLE/HOS/Kernel/KTimeManager.cs | |
parent | e7fe7d724778535f8eff390abef54274a343c0b7 (diff) |
Better process implementation (#491)
* Initial implementation of KProcess
* Some improvements to the memory manager, implement back guest stack trace printing
* Better GetInfo implementation, improve checking in some places with information from process capabilities
* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary
* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts
* Attempt at implementing ldr:ro with new KProcess
* Allow BSS with size 0 on ldr:ro
* Add checking for memory block slab heap usage, return errors if full, exit gracefully
* Use KMemoryBlockSize const from KMemoryManager
* Allow all methods to read from non-contiguous locations
* Fix for TransactParcelAuto
* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort
* Fix wrong check for source pages count from page list on MapPhysicalMemory
* Fix some issues with UnloadNro on ldr:ro
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/KTimeManager.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Kernel/KTimeManager.cs | 53 |
1 files changed, 31 insertions, 22 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/KTimeManager.cs b/Ryujinx.HLE/HOS/Kernel/KTimeManager.cs index 47a3c86c..375789f0 100644 --- a/Ryujinx.HLE/HOS/Kernel/KTimeManager.cs +++ b/Ryujinx.HLE/HOS/Kernel/KTimeManager.cs @@ -1,6 +1,6 @@ +using Ryujinx.Common; using System; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using System.Threading; @@ -25,18 +25,12 @@ namespace Ryujinx.HLE.HOS.Kernel private AutoResetEvent WaitEvent; - private Stopwatch Counter; - private bool KeepRunning; public KTimeManager() { WaitingObjects = new List<WaitingObject>(); - Counter = new Stopwatch(); - - Counter.Start(); - KeepRunning = true; Thread Work = new Thread(WaitAndCheckScheduledObjects); @@ -46,26 +40,36 @@ namespace Ryujinx.HLE.HOS.Kernel public void ScheduleFutureInvocation(IKFutureSchedulerObject Object, long Timeout) { + long TimePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout); + lock (WaitingObjects) { - long TimePoint = Counter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout); - WaitingObjects.Add(new WaitingObject(Object, TimePoint)); } WaitEvent.Set(); } - private long ConvertNanosecondsToMilliseconds(long Timeout) + public static long ConvertNanosecondsToMilliseconds(long Time) { - Timeout /= 1000000; + Time /= 1000000; - if ((ulong)Timeout > int.MaxValue) + if ((ulong)Time > int.MaxValue) { return int.MaxValue; } - return Timeout; + return Time; + } + + public static long ConvertMillisecondsToNanoseconds(long Time) + { + return Time * 1000000; + } + + public static long ConvertMillisecondsToTicks(long Time) + { + return Time * 19200; } public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object) @@ -82,26 +86,31 @@ namespace Ryujinx.HLE.HOS.Kernel { while (KeepRunning) { - Monitor.Enter(WaitingObjects); - - WaitingObject Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault(); + WaitingObject Next; - Monitor.Exit(WaitingObjects); + lock (WaitingObjects) + { + Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault(); + } if (Next != null) { - long TimePoint = Counter.ElapsedMilliseconds; + long TimePoint = PerformanceCounter.ElapsedMilliseconds; if (Next.TimePoint > TimePoint) { WaitEvent.WaitOne((int)(Next.TimePoint - TimePoint)); } - Monitor.Enter(WaitingObjects); + bool TimeUp = PerformanceCounter.ElapsedMilliseconds >= Next.TimePoint; - bool TimeUp = Counter.ElapsedMilliseconds >= Next.TimePoint && WaitingObjects.Remove(Next); - - Monitor.Exit(WaitingObjects); + if (TimeUp) + { + lock (WaitingObjects) + { + TimeUp = WaitingObjects.Remove(Next); + } + } if (TimeUp) { |