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authorAlex Barney <thealexbarney@gmail.com>2018-12-04 14:23:37 -0600
committergdkchan <gab.dark.100@gmail.com>2018-12-04 18:23:37 -0200
commit85dbb9559ad317a657dafd24da27fec4b3f5250f (patch)
treeecd92931bc2146e549484d9a3af308469089ad4e /Ryujinx.HLE/HOS/Kernel/KSynchronizationObject.cs
parentc86aacde76b5f8e503e2b412385c8491ecc86b3b (diff)
Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/KSynchronizationObject.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/KSynchronizationObject.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/KSynchronizationObject.cs b/Ryujinx.HLE/HOS/Kernel/KSynchronizationObject.cs
index 5ba7784f..79f0673f 100644
--- a/Ryujinx.HLE/HOS/Kernel/KSynchronizationObject.cs
+++ b/Ryujinx.HLE/HOS/Kernel/KSynchronizationObject.cs
@@ -6,19 +6,19 @@ namespace Ryujinx.HLE.HOS.Kernel
{
public LinkedList<KThread> WaitingThreads;
- public KSynchronizationObject(Horizon System) : base(System)
+ public KSynchronizationObject(Horizon system) : base(system)
{
WaitingThreads = new LinkedList<KThread>();
}
- public LinkedListNode<KThread> AddWaitingThread(KThread Thread)
+ public LinkedListNode<KThread> AddWaitingThread(KThread thread)
{
- return WaitingThreads.AddLast(Thread);
+ return WaitingThreads.AddLast(thread);
}
- public void RemoveWaitingThread(LinkedListNode<KThread> Node)
+ public void RemoveWaitingThread(LinkedListNode<KThread> node)
{
- WaitingThreads.Remove(Node);
+ WaitingThreads.Remove(node);
}
public virtual void Signal()