diff options
author | Alex Barney <thealexbarney@gmail.com> | 2018-12-06 05:16:24 -0600 |
---|---|---|
committer | gdkchan <gab.dark.100@gmail.com> | 2018-12-06 09:16:24 -0200 |
commit | fb1d9493a3d43f2b86c551682586905a1f0e9ea7 (patch) | |
tree | d842685ff5bdd45d11d94bd1a45a002b9d532fe7 /Ryujinx.HLE/HOS/Kernel/KSynchronization.cs | |
parent | 3615a70cae3f89197fe185dfc5d0a47fa42151d9 (diff) |
Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/KSynchronization.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Kernel/KSynchronization.cs | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/KSynchronization.cs b/Ryujinx.HLE/HOS/Kernel/KSynchronization.cs index 19e700f4..51b74a03 100644 --- a/Ryujinx.HLE/HOS/Kernel/KSynchronization.cs +++ b/Ryujinx.HLE/HOS/Kernel/KSynchronization.cs @@ -6,130 +6,130 @@ namespace Ryujinx.HLE.HOS.Kernel { class KSynchronization { - private Horizon System; + private Horizon _system; - public KSynchronization(Horizon System) + public KSynchronization(Horizon system) { - this.System = System; + _system = system; } - public long WaitFor(KSynchronizationObject[] SyncObjs, long Timeout, ref int HndIndex) + public long WaitFor(KSynchronizationObject[] syncObjs, long timeout, ref int hndIndex) { - long Result = MakeError(ErrorModule.Kernel, KernelErr.Timeout); + long result = MakeError(ErrorModule.Kernel, KernelErr.Timeout); - System.CriticalSection.Enter(); + _system.CriticalSection.Enter(); //Check if objects are already signaled before waiting. - for (int Index = 0; Index < SyncObjs.Length; Index++) + for (int index = 0; index < syncObjs.Length; index++) { - if (!SyncObjs[Index].IsSignaled()) + if (!syncObjs[index].IsSignaled()) { continue; } - HndIndex = Index; + hndIndex = index; - System.CriticalSection.Leave(); + _system.CriticalSection.Leave(); return 0; } - if (Timeout == 0) + if (timeout == 0) { - System.CriticalSection.Leave(); + _system.CriticalSection.Leave(); - return Result; + return result; } - KThread CurrentThread = System.Scheduler.GetCurrentThread(); + KThread currentThread = _system.Scheduler.GetCurrentThread(); - if (CurrentThread.ShallBeTerminated || - CurrentThread.SchedFlags == ThreadSchedState.TerminationPending) + if (currentThread.ShallBeTerminated || + currentThread.SchedFlags == ThreadSchedState.TerminationPending) { - Result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating); + result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating); } - else if (CurrentThread.SyncCancelled) + else if (currentThread.SyncCancelled) { - CurrentThread.SyncCancelled = false; + currentThread.SyncCancelled = false; - Result = MakeError(ErrorModule.Kernel, KernelErr.Cancelled); + result = MakeError(ErrorModule.Kernel, KernelErr.Cancelled); } else { - LinkedListNode<KThread>[] SyncNodes = new LinkedListNode<KThread>[SyncObjs.Length]; + LinkedListNode<KThread>[] syncNodes = new LinkedListNode<KThread>[syncObjs.Length]; - for (int Index = 0; Index < SyncObjs.Length; Index++) + for (int index = 0; index < syncObjs.Length; index++) { - SyncNodes[Index] = SyncObjs[Index].AddWaitingThread(CurrentThread); + syncNodes[index] = syncObjs[index].AddWaitingThread(currentThread); } - CurrentThread.WaitingSync = true; - CurrentThread.SignaledObj = null; - CurrentThread.ObjSyncResult = (int)Result; + currentThread.WaitingSync = true; + currentThread.SignaledObj = null; + currentThread.ObjSyncResult = (int)result; - CurrentThread.Reschedule(ThreadSchedState.Paused); + currentThread.Reschedule(ThreadSchedState.Paused); - if (Timeout > 0) + if (timeout > 0) { - System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout); + _system.TimeManager.ScheduleFutureInvocation(currentThread, timeout); } - System.CriticalSection.Leave(); + _system.CriticalSection.Leave(); - CurrentThread.WaitingSync = false; + currentThread.WaitingSync = false; - if (Timeout > 0) + if (timeout > 0) { - System.TimeManager.UnscheduleFutureInvocation(CurrentThread); + _system.TimeManager.UnscheduleFutureInvocation(currentThread); } - System.CriticalSection.Enter(); + _system.CriticalSection.Enter(); - Result = (uint)CurrentThread.ObjSyncResult; + result = (uint)currentThread.ObjSyncResult; - HndIndex = -1; + hndIndex = -1; - for (int Index = 0; Index < SyncObjs.Length; Index++) + for (int index = 0; index < syncObjs.Length; index++) { - SyncObjs[Index].RemoveWaitingThread(SyncNodes[Index]); + syncObjs[index].RemoveWaitingThread(syncNodes[index]); - if (SyncObjs[Index] == CurrentThread.SignaledObj) + if (syncObjs[index] == currentThread.SignaledObj) { - HndIndex = Index; + hndIndex = index; } } } - System.CriticalSection.Leave(); + _system.CriticalSection.Leave(); - return Result; + return result; } - public void SignalObject(KSynchronizationObject SyncObj) + public void SignalObject(KSynchronizationObject syncObj) { - System.CriticalSection.Enter(); + _system.CriticalSection.Enter(); - if (SyncObj.IsSignaled()) + if (syncObj.IsSignaled()) { - LinkedListNode<KThread> Node = SyncObj.WaitingThreads.First; + LinkedListNode<KThread> node = syncObj.WaitingThreads.First; - while (Node != null) + while (node != null) { - KThread Thread = Node.Value; + KThread thread = node.Value; - if ((Thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused) + if ((thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused) { - Thread.SignaledObj = SyncObj; - Thread.ObjSyncResult = 0; + thread.SignaledObj = syncObj; + thread.ObjSyncResult = 0; - Thread.Reschedule(ThreadSchedState.Running); + thread.Reschedule(ThreadSchedState.Running); } - Node = Node.Next; + node = node.Next; } } - System.CriticalSection.Leave(); + _system.CriticalSection.Leave(); } } }
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