diff options
author | Alex Barney <thealexbarney@gmail.com> | 2018-12-06 05:16:24 -0600 |
---|---|---|
committer | gdkchan <gab.dark.100@gmail.com> | 2018-12-06 09:16:24 -0200 |
commit | fb1d9493a3d43f2b86c551682586905a1f0e9ea7 (patch) | |
tree | d842685ff5bdd45d11d94bd1a45a002b9d532fe7 /Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs | |
parent | 3615a70cae3f89197fe185dfc5d0a47fa42151d9 (diff) |
Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs b/Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs index 1c95f811..15c96c24 100644 --- a/Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs +++ b/Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs @@ -5,67 +5,67 @@ namespace Ryujinx.HLE.HOS.Kernel { static class KConditionVariable { - public static void Wait(Horizon System, LinkedList<KThread> ThreadList, object Mutex, long Timeout) + public static void Wait(Horizon system, LinkedList<KThread> threadList, object mutex, long timeout) { - KThread CurrentThread = System.Scheduler.GetCurrentThread(); + KThread currentThread = system.Scheduler.GetCurrentThread(); - System.CriticalSection.Enter(); + system.CriticalSection.Enter(); - Monitor.Exit(Mutex); + Monitor.Exit(mutex); - CurrentThread.Withholder = ThreadList; + currentThread.Withholder = threadList; - CurrentThread.Reschedule(ThreadSchedState.Paused); + currentThread.Reschedule(ThreadSchedState.Paused); - CurrentThread.WithholderNode = ThreadList.AddLast(CurrentThread); + currentThread.WithholderNode = threadList.AddLast(currentThread); - if (CurrentThread.ShallBeTerminated || - CurrentThread.SchedFlags == ThreadSchedState.TerminationPending) + if (currentThread.ShallBeTerminated || + currentThread.SchedFlags == ThreadSchedState.TerminationPending) { - ThreadList.Remove(CurrentThread.WithholderNode); + threadList.Remove(currentThread.WithholderNode); - CurrentThread.Reschedule(ThreadSchedState.Running); + currentThread.Reschedule(ThreadSchedState.Running); - CurrentThread.Withholder = null; + currentThread.Withholder = null; - System.CriticalSection.Leave(); + system.CriticalSection.Leave(); } else { - if (Timeout > 0) + if (timeout > 0) { - System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout); + system.TimeManager.ScheduleFutureInvocation(currentThread, timeout); } - System.CriticalSection.Leave(); + system.CriticalSection.Leave(); - if (Timeout > 0) + if (timeout > 0) { - System.TimeManager.UnscheduleFutureInvocation(CurrentThread); + system.TimeManager.UnscheduleFutureInvocation(currentThread); } } - Monitor.Enter(Mutex); + Monitor.Enter(mutex); } - public static void NotifyAll(Horizon System, LinkedList<KThread> ThreadList) + public static void NotifyAll(Horizon system, LinkedList<KThread> threadList) { - System.CriticalSection.Enter(); + system.CriticalSection.Enter(); - LinkedListNode<KThread> Node = ThreadList.First; + LinkedListNode<KThread> node = threadList.First; - for (; Node != null; Node = ThreadList.First) + for (; node != null; node = threadList.First) { - KThread Thread = Node.Value; + KThread thread = node.Value; - ThreadList.Remove(Thread.WithholderNode); + threadList.Remove(thread.WithholderNode); - Thread.Withholder = null; + thread.Withholder = null; - Thread.Reschedule(ThreadSchedState.Running); + thread.Reschedule(ThreadSchedState.Running); } - System.CriticalSection.Leave(); + system.CriticalSection.Leave(); } } }
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