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authorAlex Barney <thealexbarney@gmail.com>2018-12-06 05:16:24 -0600
committergdkchan <gab.dark.100@gmail.com>2018-12-06 09:16:24 -0200
commitfb1d9493a3d43f2b86c551682586905a1f0e9ea7 (patch)
treed842685ff5bdd45d11d94bd1a45a002b9d532fe7 /Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs
parent3615a70cae3f89197fe185dfc5d0a47fa42151d9 (diff)
Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs56
1 files changed, 28 insertions, 28 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs b/Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs
index 1c95f811..15c96c24 100644
--- a/Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs
+++ b/Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs
@@ -5,67 +5,67 @@ namespace Ryujinx.HLE.HOS.Kernel
{
static class KConditionVariable
{
- public static void Wait(Horizon System, LinkedList<KThread> ThreadList, object Mutex, long Timeout)
+ public static void Wait(Horizon system, LinkedList<KThread> threadList, object mutex, long timeout)
{
- KThread CurrentThread = System.Scheduler.GetCurrentThread();
+ KThread currentThread = system.Scheduler.GetCurrentThread();
- System.CriticalSection.Enter();
+ system.CriticalSection.Enter();
- Monitor.Exit(Mutex);
+ Monitor.Exit(mutex);
- CurrentThread.Withholder = ThreadList;
+ currentThread.Withholder = threadList;
- CurrentThread.Reschedule(ThreadSchedState.Paused);
+ currentThread.Reschedule(ThreadSchedState.Paused);
- CurrentThread.WithholderNode = ThreadList.AddLast(CurrentThread);
+ currentThread.WithholderNode = threadList.AddLast(currentThread);
- if (CurrentThread.ShallBeTerminated ||
- CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
+ if (currentThread.ShallBeTerminated ||
+ currentThread.SchedFlags == ThreadSchedState.TerminationPending)
{
- ThreadList.Remove(CurrentThread.WithholderNode);
+ threadList.Remove(currentThread.WithholderNode);
- CurrentThread.Reschedule(ThreadSchedState.Running);
+ currentThread.Reschedule(ThreadSchedState.Running);
- CurrentThread.Withholder = null;
+ currentThread.Withholder = null;
- System.CriticalSection.Leave();
+ system.CriticalSection.Leave();
}
else
{
- if (Timeout > 0)
+ if (timeout > 0)
{
- System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
+ system.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
}
- System.CriticalSection.Leave();
+ system.CriticalSection.Leave();
- if (Timeout > 0)
+ if (timeout > 0)
{
- System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
+ system.TimeManager.UnscheduleFutureInvocation(currentThread);
}
}
- Monitor.Enter(Mutex);
+ Monitor.Enter(mutex);
}
- public static void NotifyAll(Horizon System, LinkedList<KThread> ThreadList)
+ public static void NotifyAll(Horizon system, LinkedList<KThread> threadList)
{
- System.CriticalSection.Enter();
+ system.CriticalSection.Enter();
- LinkedListNode<KThread> Node = ThreadList.First;
+ LinkedListNode<KThread> node = threadList.First;
- for (; Node != null; Node = ThreadList.First)
+ for (; node != null; node = threadList.First)
{
- KThread Thread = Node.Value;
+ KThread thread = node.Value;
- ThreadList.Remove(Thread.WithholderNode);
+ threadList.Remove(thread.WithholderNode);
- Thread.Withholder = null;
+ thread.Withholder = null;
- Thread.Reschedule(ThreadSchedState.Running);
+ thread.Reschedule(ThreadSchedState.Running);
}
- System.CriticalSection.Leave();
+ system.CriticalSection.Leave();
}
}
} \ No newline at end of file