diff options
author | Alex Barney <thealexbarney@gmail.com> | 2018-12-06 05:16:24 -0600 |
---|---|---|
committer | gdkchan <gab.dark.100@gmail.com> | 2018-12-06 09:16:24 -0200 |
commit | fb1d9493a3d43f2b86c551682586905a1f0e9ea7 (patch) | |
tree | d842685ff5bdd45d11d94bd1a45a002b9d532fe7 /Ryujinx.HLE/HOS/Diagnostics/Demangler/Ast/LocalName.cs | |
parent | 3615a70cae3f89197fe185dfc5d0a47fa42151d9 (diff) |
Adjust naming conventions and general refactoring in HLE Project (#527)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
Diffstat (limited to 'Ryujinx.HLE/HOS/Diagnostics/Demangler/Ast/LocalName.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Diagnostics/Demangler/Ast/LocalName.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Ryujinx.HLE/HOS/Diagnostics/Demangler/Ast/LocalName.cs b/Ryujinx.HLE/HOS/Diagnostics/Demangler/Ast/LocalName.cs index 44c21628..15d46b38 100644 --- a/Ryujinx.HLE/HOS/Diagnostics/Demangler/Ast/LocalName.cs +++ b/Ryujinx.HLE/HOS/Diagnostics/Demangler/Ast/LocalName.cs @@ -4,20 +4,20 @@ namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast { public class LocalName : BaseNode { - private BaseNode Encoding; - private BaseNode Entity; + private BaseNode _encoding; + private BaseNode _entity; - public LocalName(BaseNode Encoding, BaseNode Entity) : base(NodeType.LocalName) + public LocalName(BaseNode encoding, BaseNode entity) : base(NodeType.LocalName) { - this.Encoding = Encoding; - this.Entity = Entity; + _encoding = encoding; + _entity = entity; } - public override void PrintLeft(TextWriter Writer) + public override void PrintLeft(TextWriter writer) { - Encoding.Print(Writer); - Writer.Write("::"); - Entity.Print(Writer); + _encoding.Print(writer); + writer.Write("::"); + _entity.Print(writer); } } }
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