aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
diff options
context:
space:
mode:
authorjduncanator <1518948+jduncanator@users.noreply.github.com>2019-12-03 15:00:56 +1100
committerAc_K <Acoustik666@gmail.com>2019-12-03 05:00:56 +0100
commitd562ba37a0bc603e9719bb36dc9e7e9bf4406687 (patch)
tree1f178efe04524530690fa994979f395049c3521a /Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
parentbb7600e215456fd271ba1ec2f7b4fa5088ec2802 (diff)
Fully reverse swkbd configuration structure and follow-up to swkbd implementation (#839)
* am: Fully reverse swkbd configuration structure * Add documentation * Remove explicit access modifiers * Fix formatting * Fix further formatting issues
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs')
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs56
1 files changed, 36 insertions, 20 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
index 22fbe8d0..2780446a 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardApplet.cs
@@ -9,11 +9,11 @@ namespace Ryujinx.HLE.HOS.Applets
{
internal class SoftwareKeyboardApplet : IApplet
{
- private const string DEFAULT_NUMB = "1";
- private const string DEFAULT_TEXT = "Ryujinx";
+ private const string DefaultNumb = "1";
+ private const string DefaultText = "Ryujinx";
- private const int STANDARD_BUFFER_SIZE = 0x7D8;
- private const int INTERACTIVE_BUFFER_SIZE = 0x7D4;
+ private const int StandardBufferSize = 0x7D8;
+ private const int InteractiveBufferSize = 0x7D4;
private SoftwareKeyboardState _state = SoftwareKeyboardState.Uninitialized;
@@ -22,7 +22,8 @@ namespace Ryujinx.HLE.HOS.Applets
private SoftwareKeyboardConfig _keyboardConfig;
- private string _textValue = DEFAULT_TEXT;
+ private string _textValue = DefaultText;
+ private Encoding _encoding = Encoding.Unicode;
public event EventHandler AppletStateChanged;
@@ -42,6 +43,11 @@ namespace Ryujinx.HLE.HOS.Applets
_keyboardConfig = ReadStruct<SoftwareKeyboardConfig>(keyboardConfig);
+ if (_keyboardConfig.UseUtf8)
+ {
+ _encoding = Encoding.UTF8;
+ }
+
_state = SoftwareKeyboardState.Ready;
Execute();
@@ -58,9 +64,9 @@ namespace Ryujinx.HLE.HOS.Applets
{
// If the keyboard type is numbers only, we swap to a default
// text that only contains numbers.
- if (_keyboardConfig.Type == SoftwareKeyboardType.NumbersOnly)
+ if (_keyboardConfig.Mode == KeyboardMode.NumbersOnly)
{
- _textValue = DEFAULT_NUMB;
+ _textValue = DefaultNumb;
}
// If the max string length is 0, we set it to a large default
@@ -70,6 +76,15 @@ namespace Ryujinx.HLE.HOS.Applets
_keyboardConfig.StringLengthMax = 100;
}
+ // If the game requests a string with a minimum length less
+ // than our default text, repeat our default text until we meet
+ // the minimum length requirement.
+ // This should always be done before the text truncation step.
+ while (_textValue.Length < _keyboardConfig.StringLengthMin)
+ {
+ _textValue = String.Join(" ", _textValue, _textValue);
+ }
+
// If our default text is longer than the allowed length,
// we truncate it.
if (_textValue.Length > _keyboardConfig.StringLengthMax)
@@ -77,7 +92,18 @@ namespace Ryujinx.HLE.HOS.Applets
_textValue = _textValue.Substring(0, (int)_keyboardConfig.StringLengthMax);
}
- if (!_keyboardConfig.CheckText)
+ // Does the application want to validate the text itself?
+ if (_keyboardConfig.CheckText)
+ {
+ // The application needs to validate the response, so we
+ // submit it to the interactive output buffer, and poll it
+ // for validation. Once validated, the application will submit
+ // back a validation status, which is handled in OnInteractiveDataPushIn.
+ _state = SoftwareKeyboardState.ValidationPending;
+
+ _interactiveSession.Push(BuildResponse(_textValue, true));
+ }
+ else
{
// If the application doesn't need to validate the response,
// we push the data to the non-interactive output buffer
@@ -88,16 +114,6 @@ namespace Ryujinx.HLE.HOS.Applets
AppletStateChanged?.Invoke(this, null);
}
- else
- {
- // The application needs to validate the response, so we
- // submit it to the interactive output buffer, and poll it
- // for validation. Once validated, the application will submit
- // back a validation status, which is handled in OnInteractiveDataPushIn.
- _state = SoftwareKeyboardState.ValidationPending;
-
- _interactiveSession.Push(BuildResponse(_textValue, true));
- }
}
private void OnInteractiveData(object sender, EventArgs e)
@@ -136,12 +152,12 @@ namespace Ryujinx.HLE.HOS.Applets
private byte[] BuildResponse(string text, bool interactive)
{
- int bufferSize = !interactive ? STANDARD_BUFFER_SIZE : INTERACTIVE_BUFFER_SIZE;
+ int bufferSize = interactive ? InteractiveBufferSize : StandardBufferSize;
using (MemoryStream stream = new MemoryStream(new byte[bufferSize]))
using (BinaryWriter writer = new BinaryWriter(stream))
{
- byte[] output = Encoding.Unicode.GetBytes(text);
+ byte[] output = _encoding.GetBytes(text);
if (!interactive)
{