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authorCaian Benedicto <caianbene@gmail.com>2021-02-10 21:28:44 -0300
committerGitHub <noreply@github.com>2021-02-11 01:28:44 +0100
commitf16d7f91f1e0483a55c23382171bb81a679e4d8c (patch)
treeb3c05d649c3cb2451a958931d26c4748a77dc1fa /Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
parente28a924501b7b94c8b5f42af5b5d44b47e6b82df (diff)
Improve inline keyboard compatibility (#1959)
* Improve compatibility of the inline keyboard with some games * Send an empty first text to avoid crashing some games * Implement SetCustomizedDictionaries and fix SetCustomizeDic * Expand Bg and Fg –abbreviations in the swkbd applet * Fix variable names and add comments to software keyboard
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs')
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs34
1 files changed, 25 insertions, 9 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
index 23e8bd1f..262dd4df 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
@@ -2,33 +2,38 @@
namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
{
+ /// <summary>
+ /// A structure with appearance configurations for the software keyboard when running in inline mode.
+ /// </summary>
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardAppear
{
private const int OkTextLength = 8;
- // Some games send a Calc without intention of showing the keyboard, a
- // common trend observed is that this field will be != 0 in such cases.
+ /// <summary>
+ /// Some games send a Calc without intention of showing the keyboard, a
+ /// common trend observed is that this field will be != 0 in such cases.
+ /// </summary>
public uint ShouldBeHidden;
+ /// <summary>
+ /// The string displayed in the Submit button.
+ /// </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
public string OkText;
/// <summary>
/// The character displayed in the left button of the numeric keyboard.
- /// This is ignored when Mode is not set to NumbersOnly.
/// </summary>
public char LeftOptionalSymbolKey;
/// <summary>
/// The character displayed in the right button of the numeric keyboard.
- /// This is ignored when Mode is not set to NumbersOnly.
/// </summary>
public char RightOptionalSymbolKey;
/// <summary>
- /// When set, predictive typing is enabled making use of the system dictionary,
- /// and any custom user dictionary.
+ /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
@@ -43,13 +48,24 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
public int Padding1;
public int Padding2;
- public byte EnableReturnButton;
+ /// <summary>
+ /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseNewLine;
+
+ /// <summary>
+ /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
+ /// </summary>
+ public byte Unknown1;
- public byte Padding3;
public byte Padding4;
public byte Padding5;
- public uint CalcArgFlags;
+ /// <summary>
+ /// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000.
+ /// </summary>
+ public uint CalcFlags;
public uint Padding6;
public uint Padding7;