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authorCaian Benedicto <caianbene@gmail.com>2021-01-11 15:27:55 -0300
committerGitHub <noreply@github.com>2021-01-11 19:27:55 +0100
commite57b14042910eac2f876549b4a1e6fd5ba027368 (patch)
treedcfeabf03776310bb7095076d1a1e9300b069bfc /Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
parentb81f19613f306267ee0f448d2f23caef74afef79 (diff)
Add support for inline software keyboard (#1868)
* Add background mode configuration to SoftwareKeyboardApplet * Add placeholder text generator for Software Keyboard in background mode * Add stub for GetIndirectLayerImageMap * Fix default state of DecidedCancel response * Add GUI text input to Software Keyboard in background mode * Fix graphical glitch when Inline Software Keyboard appears * Improve readability of InlineResponses class * Improve code styling and fix compiler warnings * Replace ServiceDisplay log class by ServiceVi * Replace static readonly by const * Add proper finalization to the keyboard applet in inline mode * Rename constants to start with uppercase * Fix inline keyboard not working with some games * Improve code readability * Fix code styling
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs')
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs61
1 files changed, 61 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
new file mode 100644
index 00000000..23e8bd1f
--- /dev/null
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
@@ -0,0 +1,61 @@
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
+ struct SoftwareKeyboardAppear
+ {
+ private const int OkTextLength = 8;
+
+ // Some games send a Calc without intention of showing the keyboard, a
+ // common trend observed is that this field will be != 0 in such cases.
+ public uint ShouldBeHidden;
+
+ [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
+ public string OkText;
+
+ /// <summary>
+ /// The character displayed in the left button of the numeric keyboard.
+ /// This is ignored when Mode is not set to NumbersOnly.
+ /// </summary>
+ public char LeftOptionalSymbolKey;
+
+ /// <summary>
+ /// The character displayed in the right button of the numeric keyboard.
+ /// This is ignored when Mode is not set to NumbersOnly.
+ /// </summary>
+ public char RightOptionalSymbolKey;
+
+ /// <summary>
+ /// When set, predictive typing is enabled making use of the system dictionary,
+ /// and any custom user dictionary.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool PredictionEnabled;
+
+ public byte Empty;
+
+ /// <summary>
+ /// Specifies prohibited characters that cannot be input into the text entry area.
+ /// </summary>
+ public InvalidCharFlags InvalidCharFlag;
+
+ public int Padding1;
+ public int Padding2;
+
+ public byte EnableReturnButton;
+
+ public byte Padding3;
+ public byte Padding4;
+ public byte Padding5;
+
+ public uint CalcArgFlags;
+
+ public uint Padding6;
+ public uint Padding7;
+ public uint Padding8;
+ public uint Padding9;
+ public uint Padding10;
+ public uint Padding11;
+ }
+}