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authorCaian Benedicto <caianbene@gmail.com>2021-10-12 16:54:21 -0300
committerGitHub <noreply@github.com>2021-10-12 21:54:21 +0200
commit380b95bc59e7dc419f89df951cdc086e792cb0ff (patch)
tree59a636b48db991d8e13132d7d3f41464d9b04b24 /Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
parent69093cf2d69490862aff974f170cee63a0016fd0 (diff)
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs')
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs88
1 files changed, 65 insertions, 23 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
index 262dd4df..e1ee0507 100644
--- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs
@@ -5,16 +5,12 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// A structure with appearance configurations for the software keyboard when running in inline mode.
/// </summary>
- [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
+ [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
struct SoftwareKeyboardAppear
{
- private const int OkTextLength = 8;
+ public const int OkTextLength = SoftwareKeyboardAppearEx.OkTextLength;
- /// <summary>
- /// Some games send a Calc without intention of showing the keyboard, a
- /// common trend observed is that this field will be != 0 in such cases.
- /// </summary>
- public uint ShouldBeHidden;
+ public KeyboardMode KeyboardMode;
/// <summary>
/// The string displayed in the Submit button.
@@ -38,15 +34,26 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
[MarshalAs(UnmanagedType.I1)]
public bool PredictionEnabled;
- public byte Empty;
+ /// <summary>
+ /// When set, there is only the option to accept the input.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool CancelButtonDisabled;
/// <summary>
/// Specifies prohibited characters that cannot be input into the text entry area.
/// </summary>
- public InvalidCharFlags InvalidCharFlag;
+ public InvalidCharFlags InvalidChars;
+
+ /// <summary>
+ /// Maximum text length allowed.
+ /// </summary>
+ public int TextMaxLength;
- public int Padding1;
- public int Padding2;
+ /// <summary>
+ /// Minimum text length allowed.
+ /// </summary>
+ public int TextMinLength;
/// <summary>
/// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
@@ -57,21 +64,56 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// <summary>
/// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
/// </summary>
- public byte Unknown1;
+ public KeyboardMiniaturizationMode MiniaturizationMode;
- public byte Padding4;
- public byte Padding5;
+ public byte Reserved1;
+ public byte Reserved2;
/// <summary>
- /// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000.
+ /// Bit field with invalid buttons for the keyboard.
/// </summary>
- public uint CalcFlags;
-
- public uint Padding6;
- public uint Padding7;
- public uint Padding8;
- public uint Padding9;
- public uint Padding10;
- public uint Padding11;
+ public InvalidButtonFlags InvalidButtons;
+
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseSaveData;
+
+ public uint Reserved3;
+ public ushort Reserved4;
+ public byte Reserved5;
+ public ulong Reserved6;
+ public ulong Reserved7;
+
+ public SoftwareKeyboardAppearEx ToExtended()
+ {
+ SoftwareKeyboardAppearEx appear = new SoftwareKeyboardAppearEx();
+
+ appear.KeyboardMode = KeyboardMode;
+ appear.OkText = OkText;
+ appear.LeftOptionalSymbolKey = LeftOptionalSymbolKey;
+ appear.RightOptionalSymbolKey = RightOptionalSymbolKey;
+ appear.PredictionEnabled = PredictionEnabled;
+ appear.CancelButtonDisabled = CancelButtonDisabled;
+ appear.InvalidChars = InvalidChars;
+ appear.TextMaxLength = TextMaxLength;
+ appear.TextMinLength = TextMinLength;
+ appear.UseNewLine = UseNewLine;
+ appear.MiniaturizationMode = MiniaturizationMode;
+ appear.Reserved1 = Reserved1;
+ appear.Reserved2 = Reserved2;
+ appear.InvalidButtons = InvalidButtons;
+ appear.UseSaveData = UseSaveData;
+ appear.Reserved3 = Reserved3;
+ appear.Reserved4 = Reserved4;
+ appear.Reserved5 = Reserved5;
+ appear.Uid0 = Reserved6;
+ appear.Uid1 = Reserved7;
+ appear.SamplingNumber = 0;
+ appear.Reserved6 = 0;
+ appear.Reserved7 = 0;
+ appear.Reserved8 = 0;
+ appear.Reserved9 = 0;
+
+ return appear;
+ }
}
}