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authormageven <62494521+mageven@users.noreply.github.com>2020-08-04 05:02:53 +0530
committerGitHub <noreply@github.com>2020-08-04 01:32:53 +0200
commita33dc2f4919f7fdc8ea9db41c4c70c38cedfd3df (patch)
treed3eee67f25c3a302fa23dc39670438e7ebbfd35c /Ryujinx.HLE/HOS/Applets/Controller/ControllerApplet.cs
parent60db4c353099e8656a330ede03fdbe57a421fa47 (diff)
Improved Logger (#1292)
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/Controller/ControllerApplet.cs')
-rw-r--r--Ryujinx.HLE/HOS/Applets/Controller/ControllerApplet.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/Controller/ControllerApplet.cs b/Ryujinx.HLE/HOS/Applets/Controller/ControllerApplet.cs
index 5bfffdb2..39503157 100644
--- a/Ryujinx.HLE/HOS/Applets/Controller/ControllerApplet.cs
+++ b/Ryujinx.HLE/HOS/Applets/Controller/ControllerApplet.cs
@@ -32,7 +32,7 @@ namespace Ryujinx.HLE.HOS.Applets
byte[] controllerSupportArgPrivate = _normalSession.Pop();
ControllerSupportArgPrivate privateArg = IApplet.ReadStruct<ControllerSupportArgPrivate>(controllerSupportArgPrivate);
- Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet ArgPriv {privateArg.PrivateSize} {privateArg.ArgSize} {privateArg.Mode}" +
+ Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet ArgPriv {privateArg.PrivateSize} {privateArg.ArgSize} {privateArg.Mode}" +
$"HoldType:{(NpadJoyHoldType)privateArg.NpadJoyHoldType} StyleSets:{(ControllerType)privateArg.NpadStyleSet}");
if (privateArg.Mode != ControllerSupportMode.ShowControllerSupport)
@@ -55,19 +55,19 @@ namespace Ryujinx.HLE.HOS.Applets
}
else
{
- Logger.PrintStub(LogClass.ServiceHid, $"Unknown revision of ControllerSupportArg.");
+ Logger.Stub?.PrintStub(LogClass.ServiceHid, $"Unknown revision of ControllerSupportArg.");
argHeader = IApplet.ReadStruct<ControllerSupportArgHeader>(controllerSupportArg); // Read just the header
}
- Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {argHeader.PlayerCountMin} {argHeader.PlayerCountMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
+ Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet Arg {argHeader.PlayerCountMin} {argHeader.PlayerCountMax} {argHeader.EnableTakeOverConnection} {argHeader.EnableSingleMode}");
// Currently, the only purpose of this applet is to help
// choose the primary input controller for the game
// TODO: Ideally should hook back to HID.Controller. When applet is called, can choose appropriate controller and attach to appropriate id.
if (argHeader.PlayerCountMin > 1)
{
- Logger.PrintWarning(LogClass.ServiceHid, "More than one controller was requested.");
+ Logger.Warning?.Print(LogClass.ServiceHid, "More than one controller was requested.");
}
ControllerSupportResultInfo result = new ControllerSupportResultInfo
@@ -76,7 +76,7 @@ namespace Ryujinx.HLE.HOS.Applets
SelectedId = (uint)GetNpadIdTypeFromIndex(_system.Device.Hid.Npads.PrimaryController)
};
- Logger.PrintStub(LogClass.ServiceHid, $"ControllerApplet ReturnResult {result.PlayerCount} {result.SelectedId}");
+ Logger.Stub?.PrintStub(LogClass.ServiceHid, $"ControllerApplet ReturnResult {result.PlayerCount} {result.SelectedId}");
_normalSession.Push(BuildResponse(result));
AppletStateChanged?.Invoke(this, null);