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authorAc_K <Acoustik666@gmail.com>2019-09-08 23:33:40 +0200
committerThomas Guillemard <me@thog.eu>2019-09-08 23:33:40 +0200
commit1ff89d6482a6ec907bb983c1d2bc473bea546367 (patch)
tree9ca3bcb30007abd249419cdd63f8e475bc6059a8 /Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
parent9afb8ad485b364e3ecf738b1175c32cce95507bd (diff)
Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767)
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy - Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`: On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created. - Cleanup `IFileSystemProxy` by adding a Helper class. - Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`. * remove the forgotten I * Fix align
Diffstat (limited to 'Ryujinx.HLE/FileSystem/VirtualFileSystem.cs')
-rw-r--r--Ryujinx.HLE/FileSystem/VirtualFileSystem.cs67
1 files changed, 49 insertions, 18 deletions
diff --git a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
index e71fc27f..5511ebcc 100644
--- a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
+++ b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
@@ -54,20 +54,48 @@ namespace Ryujinx.HLE.FileSystem
return fullPath;
}
- public string GetSdCardPath() => MakeDirAndGetFullPath(SdCardPath);
+ public string GetSdCardPath() => MakeFullPath(SdCardPath);
- public string GetNandPath() => MakeDirAndGetFullPath(NandPath);
+ public string GetNandPath() => MakeFullPath(NandPath);
- public string GetSystemPath() => MakeDirAndGetFullPath(SystemPath);
+ public string GetSystemPath() => MakeFullPath(SystemPath);
- internal string GetGameSavePath(SaveInfo save, ServiceCtx context)
+ internal string GetSavePath(ServiceCtx context, SaveInfo saveInfo, bool isDirectory = true)
{
- return MakeDirAndGetFullPath(SaveHelper.GetSavePath(save, context));
+ string saveUserPath = "";
+ string baseSavePath = NandPath;
+ ulong currentTitleId = saveInfo.TitleId;
+
+ switch (saveInfo.SaveSpaceId)
+ {
+ case SaveSpaceId.NandUser: baseSavePath = UserNandPath; break;
+ case SaveSpaceId.NandSystem: baseSavePath = SystemNandPath; break;
+ case SaveSpaceId.SdCard: baseSavePath = Path.Combine(SdCardPath, "Nintendo"); break;
+ }
+
+ baseSavePath = Path.Combine(baseSavePath, "save");
+
+ if (saveInfo.TitleId == 0 && saveInfo.SaveDataType == SaveDataType.SaveData)
+ {
+ currentTitleId = context.Process.TitleId;
+ }
+
+ if (saveInfo.SaveSpaceId == SaveSpaceId.NandUser)
+ {
+ saveUserPath = saveInfo.UserId.IsNull ? "savecommon" : saveInfo.UserId.ToString();
+ }
+
+ string savePath = Path.Combine(baseSavePath,
+ saveInfo.SaveId.ToString("x16"),
+ saveUserPath,
+ saveInfo.SaveDataType == SaveDataType.SaveData ? currentTitleId.ToString("x16") : string.Empty);
+
+ return MakeFullPath(savePath, isDirectory);
}
public string GetFullPartitionPath(string partitionPath)
{
- return MakeDirAndGetFullPath(partitionPath);
+ return MakeFullPath(partitionPath);
}
public string SwitchPathToSystemPath(string switchPath)
@@ -79,7 +107,7 @@ namespace Ryujinx.HLE.FileSystem
return null;
}
- return GetFullPath(MakeDirAndGetFullPath(parts[0]), parts[1]);
+ return GetFullPath(MakeFullPath(parts[0]), parts[1]);
}
public string SystemPathToSwitchPath(string systemPath)
@@ -104,37 +132,40 @@ namespace Ryujinx.HLE.FileSystem
return null;
}
- private string MakeDirAndGetFullPath(string dir)
+ private string MakeFullPath(string path, bool isDirectory = true)
{
// Handles Common Switch Content Paths
- switch (dir)
+ switch (path)
{
case ContentPath.SdCard:
case "@Sdcard":
- dir = SdCardPath;
+ path = SdCardPath;
break;
case ContentPath.User:
- dir = UserNandPath;
+ path = UserNandPath;
break;
case ContentPath.System:
- dir = SystemNandPath;
+ path = SystemNandPath;
break;
case ContentPath.SdCardContent:
- dir = Path.Combine(SdCardPath, "Nintendo", "Contents");
+ path = Path.Combine(SdCardPath, "Nintendo", "Contents");
break;
case ContentPath.UserContent:
- dir = Path.Combine(UserNandPath, "Contents");
+ path = Path.Combine(UserNandPath, "Contents");
break;
case ContentPath.SystemContent:
- dir = Path.Combine(SystemNandPath, "Contents");
+ path = Path.Combine(SystemNandPath, "Contents");
break;
}
- string fullPath = Path.Combine(GetBasePath(), dir);
+ string fullPath = Path.Combine(GetBasePath(), path);
- if (!Directory.Exists(fullPath))
+ if (isDirectory)
{
- Directory.CreateDirectory(fullPath);
+ if (!Directory.Exists(fullPath))
+ {
+ Directory.CreateDirectory(fullPath);
+ }
}
return fullPath;