diff options
author | Ac_K <Acoustik666@gmail.com> | 2019-09-08 23:33:40 +0200 |
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committer | Thomas Guillemard <me@thog.eu> | 2019-09-08 23:33:40 +0200 |
commit | 1ff89d6482a6ec907bb983c1d2bc473bea546367 (patch) | |
tree | 9ca3bcb30007abd249419cdd63f8e475bc6059a8 /Ryujinx.HLE/FileSystem/VirtualFileSystem.cs | |
parent | 9afb8ad485b364e3ecf738b1175c32cce95507bd (diff) |
Implement basic support of SystemSaveData and Cleanup IFileSystemProxy (#767)
* Implement basic support of SystemSaveData and Cleanup IFileSystemProxy
- Implement `OpenSystemSaveData` as a `IFileSystem` in `SaveHelper`:
On real device, system saves data are stored encrypted, and we can't create an empty system save data for now. That's why if a user put his own dump of system save in `RyuFs\nand\system\save\`, we extract content in associated folder and open it as a `IFileSystem`. If the system save data don't exist, a folder is created.
- Cleanup `IFileSystemProxy` by adding a Helper class.
- Implement `GetSavePath` in `VirtualFileSystem` and remove `GetGameSavePath` in `SaveHelper`.
* remove the forgotten I
* Fix align
Diffstat (limited to 'Ryujinx.HLE/FileSystem/VirtualFileSystem.cs')
-rw-r--r-- | Ryujinx.HLE/FileSystem/VirtualFileSystem.cs | 67 |
1 files changed, 49 insertions, 18 deletions
diff --git a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs index e71fc27f..5511ebcc 100644 --- a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs +++ b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs @@ -54,20 +54,48 @@ namespace Ryujinx.HLE.FileSystem return fullPath; } - public string GetSdCardPath() => MakeDirAndGetFullPath(SdCardPath); + public string GetSdCardPath() => MakeFullPath(SdCardPath); - public string GetNandPath() => MakeDirAndGetFullPath(NandPath); + public string GetNandPath() => MakeFullPath(NandPath); - public string GetSystemPath() => MakeDirAndGetFullPath(SystemPath); + public string GetSystemPath() => MakeFullPath(SystemPath); - internal string GetGameSavePath(SaveInfo save, ServiceCtx context) + internal string GetSavePath(ServiceCtx context, SaveInfo saveInfo, bool isDirectory = true) { - return MakeDirAndGetFullPath(SaveHelper.GetSavePath(save, context)); + string saveUserPath = ""; + string baseSavePath = NandPath; + ulong currentTitleId = saveInfo.TitleId; + + switch (saveInfo.SaveSpaceId) + { + case SaveSpaceId.NandUser: baseSavePath = UserNandPath; break; + case SaveSpaceId.NandSystem: baseSavePath = SystemNandPath; break; + case SaveSpaceId.SdCard: baseSavePath = Path.Combine(SdCardPath, "Nintendo"); break; + } + + baseSavePath = Path.Combine(baseSavePath, "save"); + + if (saveInfo.TitleId == 0 && saveInfo.SaveDataType == SaveDataType.SaveData) + { + currentTitleId = context.Process.TitleId; + } + + if (saveInfo.SaveSpaceId == SaveSpaceId.NandUser) + { + saveUserPath = saveInfo.UserId.IsNull ? "savecommon" : saveInfo.UserId.ToString(); + } + + string savePath = Path.Combine(baseSavePath, + saveInfo.SaveId.ToString("x16"), + saveUserPath, + saveInfo.SaveDataType == SaveDataType.SaveData ? currentTitleId.ToString("x16") : string.Empty); + + return MakeFullPath(savePath, isDirectory); } public string GetFullPartitionPath(string partitionPath) { - return MakeDirAndGetFullPath(partitionPath); + return MakeFullPath(partitionPath); } public string SwitchPathToSystemPath(string switchPath) @@ -79,7 +107,7 @@ namespace Ryujinx.HLE.FileSystem return null; } - return GetFullPath(MakeDirAndGetFullPath(parts[0]), parts[1]); + return GetFullPath(MakeFullPath(parts[0]), parts[1]); } public string SystemPathToSwitchPath(string systemPath) @@ -104,37 +132,40 @@ namespace Ryujinx.HLE.FileSystem return null; } - private string MakeDirAndGetFullPath(string dir) + private string MakeFullPath(string path, bool isDirectory = true) { // Handles Common Switch Content Paths - switch (dir) + switch (path) { case ContentPath.SdCard: case "@Sdcard": - dir = SdCardPath; + path = SdCardPath; break; case ContentPath.User: - dir = UserNandPath; + path = UserNandPath; break; case ContentPath.System: - dir = SystemNandPath; + path = SystemNandPath; break; case ContentPath.SdCardContent: - dir = Path.Combine(SdCardPath, "Nintendo", "Contents"); + path = Path.Combine(SdCardPath, "Nintendo", "Contents"); break; case ContentPath.UserContent: - dir = Path.Combine(UserNandPath, "Contents"); + path = Path.Combine(UserNandPath, "Contents"); break; case ContentPath.SystemContent: - dir = Path.Combine(SystemNandPath, "Contents"); + path = Path.Combine(SystemNandPath, "Contents"); break; } - string fullPath = Path.Combine(GetBasePath(), dir); + string fullPath = Path.Combine(GetBasePath(), path); - if (!Directory.Exists(fullPath)) + if (isDirectory) { - Directory.CreateDirectory(fullPath); + if (!Directory.Exists(fullPath)) + { + Directory.CreateDirectory(fullPath); + } } return fullPath; |