diff options
author | emmauss <emmausssss@gmail.com> | 2018-11-18 21:37:41 +0200 |
---|---|---|
committer | gdkchan <gab.dark.100@gmail.com> | 2018-11-18 17:37:41 -0200 |
commit | fe8fbb6fb9b85a528ddfa4848ec8e35fd9a5e9a5 (patch) | |
tree | 7cd33a50d1ebc98e467df93aeb86315679110778 /Ryujinx.HLE/FileSystem/Content/LocationEntry.cs | |
parent | e603b7afbcdff0fc732304872f5a65d410c601f9 (diff) |
Implement ContentManager and related services (#438)
* Implement contentmanager and related services
* small changes
* read system firmware version from nand
* add pfs support, write directoryentry info for romfs files
* add file check in fsp-srv:8
* add support for open fs of internal files
* fix filename when accessing pfs
* use switch style paths for contentpath
* close nca after verifying type
* removed publishing profiles, align directory entry
* fix style
* lots of style fixes
* yasf(yet another style fix)
* yasf(yet another style fix) plus symbols
* enforce path check on every fs access
* change enum type to default
* fix typo
Diffstat (limited to 'Ryujinx.HLE/FileSystem/Content/LocationEntry.cs')
-rw-r--r-- | Ryujinx.HLE/FileSystem/Content/LocationEntry.cs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs b/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs new file mode 100644 index 00000000..c7c6133b --- /dev/null +++ b/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using System.Text; +using LibHac; + +namespace Ryujinx.HLE.FileSystem.Content +{ + public struct LocationEntry + { + public string ContentPath { get; private set; } + public int Flag { get; private set; } + public long TitleId { get; private set; } + public ContentType ContentType { get; private set; } + + public LocationEntry(string ContentPath, int Flag, long TitleId, ContentType ContentType) + { + this.ContentPath = ContentPath; + this.Flag = Flag; + this.TitleId = TitleId; + this.ContentType = ContentType; + } + + public void SetFlag(int Flag) + { + this.Flag = Flag; + } + } +} |