diff options
author | emmauss <emmausssss@gmail.com> | 2018-11-18 21:37:41 +0200 |
---|---|---|
committer | gdkchan <gab.dark.100@gmail.com> | 2018-11-18 17:37:41 -0200 |
commit | fe8fbb6fb9b85a528ddfa4848ec8e35fd9a5e9a5 (patch) | |
tree | 7cd33a50d1ebc98e467df93aeb86315679110778 /Ryujinx.HLE/FileSystem/Content/ContentPath.cs | |
parent | e603b7afbcdff0fc732304872f5a65d410c601f9 (diff) |
Implement ContentManager and related services (#438)
* Implement contentmanager and related services
* small changes
* read system firmware version from nand
* add pfs support, write directoryentry info for romfs files
* add file check in fsp-srv:8
* add support for open fs of internal files
* fix filename when accessing pfs
* use switch style paths for contentpath
* close nca after verifying type
* removed publishing profiles, align directory entry
* fix style
* lots of style fixes
* yasf(yet another style fix)
* yasf(yet another style fix) plus symbols
* enforce path check on every fs access
* change enum type to default
* fix typo
Diffstat (limited to 'Ryujinx.HLE/FileSystem/Content/ContentPath.cs')
-rw-r--r-- | Ryujinx.HLE/FileSystem/Content/ContentPath.cs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/Ryujinx.HLE/FileSystem/Content/ContentPath.cs b/Ryujinx.HLE/FileSystem/Content/ContentPath.cs new file mode 100644 index 00000000..1e2c8ab3 --- /dev/null +++ b/Ryujinx.HLE/FileSystem/Content/ContentPath.cs @@ -0,0 +1,19 @@ +namespace Ryujinx.HLE.FileSystem.Content +{ + static class ContentPath + { + public const string SystemContent = "@SystemContent"; + public const string UserContent = "@UserContent"; + public const string SdCardContent = "@SdCardContent"; + public const string SdCard = "@SdCard"; + public const string CalibFile = "@CalibFile"; + public const string Safe = "@Safe"; + public const string User = "@User"; + public const string System = "@System"; + public const string Host = "@Host"; + public const string GamecardApp = "@GcApp"; + public const string GamecardContents = "@GcS00000001"; + public const string GamecardUpdate = "@upp"; + public const string RegisteredUpdate = "@RegUpdate"; + } +}
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