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authorgdkchan <gab.dark.100@gmail.com>2018-09-18 01:30:35 -0300
committerGitHub <noreply@github.com>2018-09-18 01:30:35 -0300
commitd4187aaa9d7194aa26d04aee838edbc3a38f1862 (patch)
tree06fe725c1067b4aeca21749799b835d85e7d2787 /Ryujinx.Graphics/Texture/TextureHelper.cs
parentbec95cacc1061f91373a1e3a1411981af7fe2e4e (diff)
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/Texture/TextureHelper.cs')
-rw-r--r--Ryujinx.Graphics/Texture/TextureHelper.cs29
1 files changed, 13 insertions, 16 deletions
diff --git a/Ryujinx.Graphics/Texture/TextureHelper.cs b/Ryujinx.Graphics/Texture/TextureHelper.cs
index 8130ab41..9e966e6b 100644
--- a/Ryujinx.Graphics/Texture/TextureHelper.cs
+++ b/Ryujinx.Graphics/Texture/TextureHelper.cs
@@ -1,33 +1,30 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
-using System;
namespace Ryujinx.Graphics.Texture
{
static class TextureHelper
{
- public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
+ public static ISwizzle GetSwizzle(GalImage Image)
{
- int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
+ int BlockWidth = ImageUtils.GetBlockWidth (Image.Format);
+ int BytesPerPixel = ImageUtils.GetBytesPerPixel(Image.Format);
- int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
+ int Width = (Image.Width + (BlockWidth - 1)) / BlockWidth;
- Width = (Width + AlignMask) & ~AlignMask;
-
- switch (Texture.Swizzle)
+ if (Image.Layout == GalMemoryLayout.BlockLinear)
{
- case TextureSwizzle._1dBuffer:
- case TextureSwizzle.Pitch:
- case TextureSwizzle.PitchColorKey:
- return new LinearSwizzle(Texture.Pitch, Bpp);
+ int AlignMask = Image.TileWidth * (64 / BytesPerPixel) - 1;
- case TextureSwizzle.BlockLinear:
- case TextureSwizzle.BlockLinearColorKey:
- return new BlockLinearSwizzle(Width, Bpp, Texture.BlockHeight);
- }
+ Width = (Width + AlignMask) & ~AlignMask;
- throw new NotImplementedException(Texture.Swizzle.ToString());
+ return new BlockLinearSwizzle(Width, BytesPerPixel, Image.GobBlockHeight);
+ }
+ else
+ {
+ return new LinearSwizzle(Image.Pitch, BytesPerPixel);
+ }
}
public static (AMemory Memory, long Position) GetMemoryAndPosition(