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author | gdkchan <gab.dark.100@gmail.com> | 2019-04-17 20:57:08 -0300 |
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committer | jduncanator <1518948+jduncanator@users.noreply.github.com> | 2019-04-18 09:57:08 +1000 |
commit | 6b23a2c125b9c48b5ebea92716004ef68698bb0f (patch) | |
tree | 69332df6fbbd8e2bddc522ba682fcc5c7a69e101 /Ryujinx.Graphics/Shader/Decoders/Block.cs | |
parent | b2e88b04a85b41cc60af3485d88c90429e84a218 (diff) |
New shader translator implementation (#654)
* Start implementing a new shader translator
* Fix shift instructions and a typo
* Small refactoring on StructuredProgram, move RemovePhis method to a separate class
* Initial geometry shader support
* Implement TLD4
* Fix -- There's no negation on FMUL32I
* Add constant folding and algebraic simplification optimizations, nits
* Some leftovers from constant folding
* Avoid cast for constant assignments
* Add a branch elimination pass, and misc small fixes
* Remove redundant branches, add expression propagation and other improvements on the code
* Small leftovers -- add missing break and continue, remove unused properties, other improvements
* Add null check to handle empty block cases on block visitor
* Add HADD2 and HMUL2 half float shader instructions
* Optimize pack/unpack sequences, some fixes related to half float instructions
* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen
* Fix copy paste mistake that caused RZ to be ignored on the AST instruction
* Add workaround for conditional exit, and fix half float instruction with constant buffer
* Add missing 0.0 source for TLDS.LZ variants
* Simplify the switch for TLDS.LZ
* Texture instructions related fixes
* Implement the HFMA instruction, and some misc. fixes
* Enable constant folding on UnpackHalf2x16 instructions
* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods
* Remove the old shader translator
* Remove ShaderDeclInfo and other unused things
* Add dual vertex shader support
* Add ShaderConfig, used to pass shader type and maximum cbuffer size
* Move and rename some instruction enums
* Move texture instructions into a separate file
* Move operand GetExpression and locals management to OperandManager
* Optimize opcode decoding using a simple list and binary search
* Add missing condition for do-while on goto elimination
* Misc. fixes on texture instructions
* Simplify TLDS switch
* Address PR feedback, and a nit
Diffstat (limited to 'Ryujinx.Graphics/Shader/Decoders/Block.cs')
-rw-r--r-- | Ryujinx.Graphics/Shader/Decoders/Block.cs | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/Shader/Decoders/Block.cs b/Ryujinx.Graphics/Shader/Decoders/Block.cs new file mode 100644 index 00000000..b5e610d7 --- /dev/null +++ b/Ryujinx.Graphics/Shader/Decoders/Block.cs @@ -0,0 +1,117 @@ +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Shader.Decoders +{ + class Block + { + public ulong Address { get; set; } + public ulong EndAddress { get; set; } + + public Block Next { get; set; } + public Block Branch { get; set; } + + public List<OpCode> OpCodes { get; } + public List<OpCodeSsy> SsyOpCodes { get; } + + public Block(ulong address) + { + Address = address; + + OpCodes = new List<OpCode>(); + SsyOpCodes = new List<OpCodeSsy>(); + } + + public void Split(Block rightBlock) + { + int splitIndex = BinarySearch(OpCodes, rightBlock.Address); + + if (OpCodes[splitIndex].Address < rightBlock.Address) + { + splitIndex++; + } + + int splitCount = OpCodes.Count - splitIndex; + + if (splitCount <= 0) + { + throw new ArgumentException("Can't split at right block address."); + } + + rightBlock.EndAddress = EndAddress; + + rightBlock.Next = Next; + rightBlock.Branch = Branch; + + rightBlock.OpCodes.AddRange(OpCodes.GetRange(splitIndex, splitCount)); + + rightBlock.UpdateSsyOpCodes(); + + EndAddress = rightBlock.Address; + + Next = rightBlock; + Branch = null; + + OpCodes.RemoveRange(splitIndex, splitCount); + + UpdateSsyOpCodes(); + } + + private static int BinarySearch(List<OpCode> opCodes, ulong address) + { + int left = 0; + int middle = 0; + int right = opCodes.Count - 1; + + while (left <= right) + { + int size = right - left; + + middle = left + (size >> 1); + + OpCode opCode = opCodes[middle]; + + if (address == opCode.Address) + { + break; + } + + if (address < opCode.Address) + { + right = middle - 1; + } + else + { + left = middle + 1; + } + } + + return middle; + } + + public OpCode GetLastOp() + { + if (OpCodes.Count != 0) + { + return OpCodes[OpCodes.Count - 1]; + } + + return null; + } + + public void UpdateSsyOpCodes() + { + SsyOpCodes.Clear(); + + for (int index = 0; index < OpCodes.Count; index++) + { + if (!(OpCodes[index] is OpCodeSsy op)) + { + continue; + } + + SsyOpCodes.Add(op); + } + } + } +}
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