diff options
author | gdkchan <gab.dark.100@gmail.com> | 2018-09-18 01:30:35 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-09-18 01:30:35 -0300 |
commit | d4187aaa9d7194aa26d04aee838edbc3a38f1862 (patch) | |
tree | 06fe725c1067b4aeca21749799b835d85e7d2787 /Ryujinx.Graphics/NvGpu.cs | |
parent | bec95cacc1061f91373a1e3a1411981af7fe2e4e (diff) |
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes
* Implement writeback to guest memory, some refactoring
* More refactoring, implement reinterpretation the old way again
* Clean up
* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes
* nit: Formatting
* Address PR feedback
Diffstat (limited to 'Ryujinx.Graphics/NvGpu.cs')
-rw-r--r-- | Ryujinx.Graphics/NvGpu.cs | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/Ryujinx.Graphics/NvGpu.cs b/Ryujinx.Graphics/NvGpu.cs index 7ba700b8..4c6abd23 100644 --- a/Ryujinx.Graphics/NvGpu.cs +++ b/Ryujinx.Graphics/NvGpu.cs @@ -1,5 +1,4 @@ using Ryujinx.Graphics.Gal; -using Ryujinx.Graphics; namespace Ryujinx.Graphics { @@ -7,21 +6,27 @@ namespace Ryujinx.Graphics { public IGalRenderer Renderer { get; private set; } + public GpuResourceManager ResourceManager { get; private set; } + public NvGpuFifo Fifo { get; private set; } - public NvGpuEngine2d Engine2d { get; private set; } - public NvGpuEngine3d Engine3d { get; private set; } - public NvGpuEngineDma EngineDma { get; private set; } + internal NvGpuEngine2d Engine2d { get; private set; } + internal NvGpuEngine3d Engine3d { get; private set; } + internal NvGpuEngineM2mf EngineM2mf { get; private set; } + internal NvGpuEngineP2mf EngineP2mf { get; private set; } public NvGpu(IGalRenderer Renderer) { this.Renderer = Renderer; + ResourceManager = new GpuResourceManager(this); + Fifo = new NvGpuFifo(this); - Engine2d = new NvGpuEngine2d(this); - Engine3d = new NvGpuEngine3d(this); - EngineDma = new NvGpuEngineDma(this); + Engine2d = new NvGpuEngine2d(this); + Engine3d = new NvGpuEngine3d(this); + EngineM2mf = new NvGpuEngineM2mf(this); + EngineP2mf = new NvGpuEngineP2mf(this); } } }
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