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authorgdkchan <gab.dark.100@gmail.com>2018-11-17 02:01:31 -0200
committerAc_K <Acoustik666@gmail.com>2018-11-17 05:01:31 +0100
commitd2bb458b51bbcbc097f8f53ac2a3b8b15a723a45 (patch)
tree943f74d8edaf99c538eeaeeee01d8c5c55e5eec8 /Ryujinx.Graphics/NvGpu.cs
parentb833183ef640934e82106cb91f7ced65d81e3b07 (diff)
Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
Diffstat (limited to 'Ryujinx.Graphics/NvGpu.cs')
-rw-r--r--Ryujinx.Graphics/NvGpu.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/Ryujinx.Graphics/NvGpu.cs b/Ryujinx.Graphics/NvGpu.cs
index 4c6abd23..6989be98 100644
--- a/Ryujinx.Graphics/NvGpu.cs
+++ b/Ryujinx.Graphics/NvGpu.cs
@@ -8,8 +8,9 @@ namespace Ryujinx.Graphics
public GpuResourceManager ResourceManager { get; private set; }
- public NvGpuFifo Fifo { get; private set; }
+ public DmaPusher Pusher { get; private set; }
+ internal NvGpuFifo Fifo { get; private set; }
internal NvGpuEngine2d Engine2d { get; private set; }
internal NvGpuEngine3d Engine3d { get; private set; }
internal NvGpuEngineM2mf EngineM2mf { get; private set; }
@@ -21,8 +22,9 @@ namespace Ryujinx.Graphics
ResourceManager = new GpuResourceManager(this);
- Fifo = new NvGpuFifo(this);
+ Pusher = new DmaPusher(this);
+ Fifo = new NvGpuFifo(this);
Engine2d = new NvGpuEngine2d(this);
Engine3d = new NvGpuEngine3d(this);
EngineM2mf = new NvGpuEngineM2mf(this);