diff options
author | gdkchan <gab.dark.100@gmail.com> | 2018-11-17 02:01:31 -0200 |
---|---|---|
committer | Ac_K <Acoustik666@gmail.com> | 2018-11-17 05:01:31 +0100 |
commit | d2bb458b51bbcbc097f8f53ac2a3b8b15a723a45 (patch) | |
tree | 943f74d8edaf99c538eeaeeee01d8c5c55e5eec8 /Ryujinx.Graphics/NvGpu.cs | |
parent | b833183ef640934e82106cb91f7ced65d81e3b07 (diff) |
Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes
* Remove some debug code
* Correct RGBX8 format
* Add support for linked Texture Sampler Control
* Attempt to fix upside down screen issue
Diffstat (limited to 'Ryujinx.Graphics/NvGpu.cs')
-rw-r--r-- | Ryujinx.Graphics/NvGpu.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/Ryujinx.Graphics/NvGpu.cs b/Ryujinx.Graphics/NvGpu.cs index 4c6abd23..6989be98 100644 --- a/Ryujinx.Graphics/NvGpu.cs +++ b/Ryujinx.Graphics/NvGpu.cs @@ -8,8 +8,9 @@ namespace Ryujinx.Graphics public GpuResourceManager ResourceManager { get; private set; } - public NvGpuFifo Fifo { get; private set; } + public DmaPusher Pusher { get; private set; } + internal NvGpuFifo Fifo { get; private set; } internal NvGpuEngine2d Engine2d { get; private set; } internal NvGpuEngine3d Engine3d { get; private set; } internal NvGpuEngineM2mf EngineM2mf { get; private set; } @@ -21,8 +22,9 @@ namespace Ryujinx.Graphics ResourceManager = new GpuResourceManager(this); - Fifo = new NvGpuFifo(this); + Pusher = new DmaPusher(this); + Fifo = new NvGpuFifo(this); Engine2d = new NvGpuEngine2d(this); Engine3d = new NvGpuEngine3d(this); EngineM2mf = new NvGpuEngineM2mf(this); |