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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-09-08 14:51:50 -0300
committergdkchan <gab.dark.100@gmail.com>2018-09-08 14:51:50 -0300
commitce1d5be212e6f71a7ca32c3bd7b48e32d9f51b9a (patch)
tree759fe422127ce08c545d4616ccc9691f668032ec /Ryujinx.Graphics/NvGpu.cs
parenta0c78f792012cdea060444d7cb6a36dbabb04d52 (diff)
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
Diffstat (limited to 'Ryujinx.Graphics/NvGpu.cs')
-rw-r--r--Ryujinx.Graphics/NvGpu.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/NvGpu.cs b/Ryujinx.Graphics/NvGpu.cs
new file mode 100644
index 00000000..7ba700b8
--- /dev/null
+++ b/Ryujinx.Graphics/NvGpu.cs
@@ -0,0 +1,27 @@
+using Ryujinx.Graphics.Gal;
+using Ryujinx.Graphics;
+
+namespace Ryujinx.Graphics
+{
+ public class NvGpu
+ {
+ public IGalRenderer Renderer { get; private set; }
+
+ public NvGpuFifo Fifo { get; private set; }
+
+ public NvGpuEngine2d Engine2d { get; private set; }
+ public NvGpuEngine3d Engine3d { get; private set; }
+ public NvGpuEngineDma EngineDma { get; private set; }
+
+ public NvGpu(IGalRenderer Renderer)
+ {
+ this.Renderer = Renderer;
+
+ Fifo = new NvGpuFifo(this);
+
+ Engine2d = new NvGpuEngine2d(this);
+ Engine3d = new NvGpuEngine3d(this);
+ EngineDma = new NvGpuEngineDma(this);
+ }
+ }
+} \ No newline at end of file