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authorgdkchan <gab.dark.100@gmail.com>2018-11-17 02:01:31 -0200
committerAc_K <Acoustik666@gmail.com>2018-11-17 05:01:31 +0100
commitd2bb458b51bbcbc097f8f53ac2a3b8b15a723a45 (patch)
tree943f74d8edaf99c538eeaeeee01d8c5c55e5eec8 /Ryujinx.Graphics/GpuMethodCall.cs
parentb833183ef640934e82106cb91f7ced65d81e3b07 (diff)
Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
Diffstat (limited to 'Ryujinx.Graphics/GpuMethodCall.cs')
-rw-r--r--Ryujinx.Graphics/GpuMethodCall.cs24
1 files changed, 24 insertions, 0 deletions
diff --git a/Ryujinx.Graphics/GpuMethodCall.cs b/Ryujinx.Graphics/GpuMethodCall.cs
new file mode 100644
index 00000000..762d10f1
--- /dev/null
+++ b/Ryujinx.Graphics/GpuMethodCall.cs
@@ -0,0 +1,24 @@
+namespace Ryujinx.Graphics
+{
+ struct GpuMethodCall
+ {
+ public int Method { get; private set; }
+ public int Argument { get; private set; }
+ public int SubChannel { get; private set; }
+ public int MethodCount { get; private set; }
+
+ public bool IsLastCall => MethodCount <= 1;
+
+ public GpuMethodCall(
+ int Method,
+ int Argument,
+ int SubChannel = 0,
+ int MethodCount = 0)
+ {
+ this.Method = Method;
+ this.Argument = Argument;
+ this.SubChannel = SubChannel;
+ this.MethodCount = MethodCount;
+ }
+ }
+} \ No newline at end of file