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authorgdkchan <gab.dark.100@gmail.com>2023-04-25 19:51:07 -0300
committerGitHub <noreply@github.com>2023-04-25 19:51:07 -0300
commit9f12e50a546b15533778ed0d8290202af91c10a2 (patch)
treef0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
parent097562bc6c227c42f803ce1078fcb4adf06cd20c (diff)
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/VulkanRenderer.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/VulkanRenderer.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
index 1c295d6f..e7475b6b 100644
--- a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
+++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
@@ -306,6 +306,7 @@ namespace Ryujinx.Graphics.Vulkan
features2.Features.OcclusionQueryPrecise,
_physicalDevice.PhysicalDeviceFeatures.PipelineStatisticsQuery,
_physicalDevice.PhysicalDeviceFeatures.GeometryShader,
+ _physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
propertiesSubgroupSizeControl.MinSubgroupSize,
propertiesSubgroupSizeControl.MaxSubgroupSize,
propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
@@ -568,7 +569,8 @@ namespace Ryujinx.Graphics.Vulkan
supportsNonConstantTextureOffset: false,
supportsShaderBallot: false,
supportsTextureShadowLod: false,
- supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
+ supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,
+ supportsViewportMask: Capabilities.SupportsViewportArray2,
supportsViewportSwizzle: false,
supportsIndirectParameters: true,
maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,