diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-04-25 19:51:07 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-25 19:51:07 -0300 |
commit | 9f12e50a546b15533778ed0d8290202af91c10a2 (patch) | |
tree | f0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | |
parent | 097562bc6c227c42f803ce1078fcb4adf06cd20c (diff) |
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator
* Implement gl_ViewportMask[]
* Add back the Intel FrontFacing bug workaround
* Fix GLSL transform feedback outputs mistmatch with fragment stage
* Shader cache version bump
* Fix geometry shader recognition
* PR feedback
* Delete GetOperandDef and GetOperandUse
* Remove replacements that are no longer needed on GLSL compilation on Vulkan
* Fix incorrect load for per-patch outputs
* Fix build
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/VulkanRenderer.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index 1c295d6f..e7475b6b 100644 --- a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -306,6 +306,7 @@ namespace Ryujinx.Graphics.Vulkan features2.Features.OcclusionQueryPrecise, _physicalDevice.PhysicalDeviceFeatures.PipelineStatisticsQuery, _physicalDevice.PhysicalDeviceFeatures.GeometryShader, + _physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"), propertiesSubgroupSizeControl.MinSubgroupSize, propertiesSubgroupSizeControl.MaxSubgroupSize, propertiesSubgroupSizeControl.RequiredSubgroupSizeStages, @@ -568,7 +569,8 @@ namespace Ryujinx.Graphics.Vulkan supportsNonConstantTextureOffset: false, supportsShaderBallot: false, supportsTextureShadowLod: false, - supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex, + supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex, + supportsViewportMask: Capabilities.SupportsViewportArray2, supportsViewportSwizzle: false, supportsIndirectParameters: true, maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage, |