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authorgdkchan <gab.dark.100@gmail.com>2023-02-25 07:39:51 -0300
committerGitHub <noreply@github.com>2023-02-25 10:39:51 +0000
commitcedd2007451c046a1276556bacb4e19333b11557 (patch)
treeea755d325fc23e0dca26e6138609a24429b37ce9 /Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
parent58207685c0dcda07d18f5f538629c775e2a714b8 (diff)
Move gl_Layer to vertex shader if geometry is not supported (#4368)1.1.639
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/VulkanRenderer.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/VulkanRenderer.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
index 4c7c731b..6b635257 100644
--- a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
+++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
@@ -546,6 +546,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: false,
+ supportsGeometryShader: Capabilities.SupportsGeometryShader,
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,