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authorriperiperi <rhy3756547@hotmail.com>2023-03-19 20:56:48 +0000
committerGitHub <noreply@github.com>2023-03-19 17:56:48 -0300
commit9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch)
tree21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.Vulkan/TextureBuffer.cs
parent67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff)
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)1.1.672
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/TextureBuffer.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/TextureBuffer.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Vulkan/TextureBuffer.cs b/Ryujinx.Graphics.Vulkan/TextureBuffer.cs
index bf9a6ead..738bf57d 100644
--- a/Ryujinx.Graphics.Vulkan/TextureBuffer.cs
+++ b/Ryujinx.Graphics.Vulkan/TextureBuffer.cs
@@ -57,12 +57,12 @@ namespace Ryujinx.Graphics.Vulkan
throw new NotSupportedException();
}
- public ReadOnlySpan<byte> GetData()
+ public PinnedSpan<byte> GetData()
{
return _gd.GetBufferData(_bufferHandle, _offset, _size);
}
- public ReadOnlySpan<byte> GetData(int layer, int level)
+ public PinnedSpan<byte> GetData(int layer, int level)
{
return GetData();
}
@@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Vulkan
{
if (_bufferView == null)
{
- _bufferView = _gd.BufferManager.CreateView(_bufferHandle, VkFormat, _offset, _size);
+ _bufferView = _gd.BufferManager.CreateView(_bufferHandle, VkFormat, _offset, _size, ReleaseImpl);
}
return _bufferView?.Get(cbs, _offset, _size).Value ?? default;
@@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.Vulkan
return bufferView.Get(cbs, _offset, _size).Value;
}
- bufferView = _gd.BufferManager.CreateView(_bufferHandle, vkFormat, _offset, _size);
+ bufferView = _gd.BufferManager.CreateView(_bufferHandle, vkFormat, _offset, _size, ReleaseImpl);
if (bufferView != null)
{