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author | gdkchan <gab.dark.100@gmail.com> | 2023-04-25 19:51:07 -0300 |
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committer | GitHub <noreply@github.com> | 2023-04-25 19:51:07 -0300 |
commit | 9f12e50a546b15533778ed0d8290202af91c10a2 (patch) | |
tree | f0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Vulkan/Shader.cs | |
parent | 097562bc6c227c42f803ce1078fcb4adf06cd20c (diff) |
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator
* Implement gl_ViewportMask[]
* Add back the Intel FrontFacing bug workaround
* Fix GLSL transform feedback outputs mistmatch with fragment stage
* Shader cache version bump
* Fix geometry shader recognition
* PR feedback
* Delete GetOperandDef and GetOperandUse
* Remove replacements that are no longer needed on GLSL compilation on Vulkan
* Fix incorrect load for per-patch outputs
* Fix build
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Shader.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/Shader.cs | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Shader.cs b/Ryujinx.Graphics.Vulkan/Shader.cs index 26d0ca40..ca99ebf0 100644 --- a/Ryujinx.Graphics.Vulkan/Shader.cs +++ b/Ryujinx.Graphics.Vulkan/Shader.cs @@ -76,10 +76,6 @@ namespace Ryujinx.Graphics.Vulkan private unsafe static byte[] GlslToSpirv(string glsl, ShaderStage stage) { - // TODO: We should generate the correct code on the shader translator instead of doing this compensation. - glsl = glsl.Replace("gl_VertexID", "(gl_VertexIndex - gl_BaseVertex)"); - glsl = glsl.Replace("gl_InstanceID", "(gl_InstanceIndex - gl_BaseInstance)"); - Options options; lock (_shaderOptionsLock) |