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authorgdkchan <gab.dark.100@gmail.com>2023-04-25 19:51:07 -0300
committerGitHub <noreply@github.com>2023-04-25 19:51:07 -0300
commit9f12e50a546b15533778ed0d8290202af91c10a2 (patch)
treef0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Vulkan/Shader.cs
parent097562bc6c227c42f803ce1078fcb4adf06cd20c (diff)
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Shader.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/Shader.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Shader.cs b/Ryujinx.Graphics.Vulkan/Shader.cs
index 26d0ca40..ca99ebf0 100644
--- a/Ryujinx.Graphics.Vulkan/Shader.cs
+++ b/Ryujinx.Graphics.Vulkan/Shader.cs
@@ -76,10 +76,6 @@ namespace Ryujinx.Graphics.Vulkan
private unsafe static byte[] GlslToSpirv(string glsl, ShaderStage stage)
{
- // TODO: We should generate the correct code on the shader translator instead of doing this compensation.
- glsl = glsl.Replace("gl_VertexID", "(gl_VertexIndex - gl_BaseVertex)");
- glsl = glsl.Replace("gl_InstanceID", "(gl_InstanceIndex - gl_BaseInstance)");
-
Options options;
lock (_shaderOptionsLock)