diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-10-16 23:38:58 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-10-16 19:38:58 -0300 |
commit | 0dbe45ae37a7aea1bf86787a638ddb68df97a50c (patch) | |
tree | ced41a7831a8ba175605a9a39e4da33bfd2c1141 /Ryujinx.Graphics.Vulkan/PipelineBase.cs | |
parent | 2b50e52e4815f5dc2306ebfec6b15625ff864839 (diff) |
Fix various issues caused by Vertex/Index buffer conversions (#3762)1.1.304
* Fix various issues caused by #3679
- The arguments for the 0th dummy vertex buffer were incorrect - it was given an offset of 16 rather than a size of 16.
- The wrong size was used when doing `autoBuffer.Get` on a converted vertex buffer.
- The possibility of a vertex buffer being disposed and then rebound can rebindings to find a different buffer where the current range is out of bounds. Avoid binding when out of range to prevent validation errors.
- The above also affects generation of converted buffers, which was a bit more fatal. Conversion functions now attempt to bound input offset/size.
* Fix offset for converted buffer
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/PipelineBase.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/PipelineBase.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/Ryujinx.Graphics.Vulkan/PipelineBase.cs index 0eb61123..23abde41 100644 --- a/Ryujinx.Graphics.Vulkan/PipelineBase.cs +++ b/Ryujinx.Graphics.Vulkan/PipelineBase.cs @@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Vulkan using var emptyVb = gd.BufferManager.Create(gd, EmptyVbSize); emptyVb.SetData(0, new byte[EmptyVbSize]); - _vertexBuffers[0] = new VertexBufferState(emptyVb.GetBuffer(), 0, EmptyVbSize, 0); + _vertexBuffers[0] = new VertexBufferState(emptyVb.GetBuffer(), 0, 0, EmptyVbSize, 0); _vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length); ClearScissor = new Rectangle<int>(0, 0, 0xffff, 0xffff); @@ -1243,7 +1243,7 @@ namespace Ryujinx.Graphics.Vulkan _vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState); - _vertexBuffersDirty &= ~(1u << i); + _vertexBuffersDirty &= ~(1UL << i); } } |