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authorriperiperi <rhy3756547@hotmail.com>2023-03-19 20:56:48 +0000
committerGitHub <noreply@github.com>2023-03-19 17:56:48 -0300
commit9f1cf6458c78a42256b1f390f5b3b9159b00a7cb (patch)
tree21e250d28c0fd611de0515fc19a381d4bebc6136 /Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
parent67b4e63cff0d6ce9629c3032f2b0d6414cee1220 (diff)
Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)1.1.672
* Initial implementation of migration between memory heaps - Missing OOM handling - Missing `_map` data safety when remapping - Copy may not have completed yet (needs some kind of fence) - Map may be unmapped before it is done being used. (needs scoped access) - SSBO accesses are all "writes" - maybe pass info in another way. - Missing keeping map type when resizing buffers (should this be done?) * Ensure migrated data is in place before flushing. * Fix issue where old waitable would be signalled. - There is a real issue where existing Auto<> references need to be replaced. * Swap bound Auto<> instances when swapping buffer backing * Fix conversion buffers * Don't try move buffers if the host has shared memory. * Make GPU methods return PinnedSpan with scope * Storage Hint * Fix stupidity * Fix rebase * Tweak rules Attempt to sidestep BOTW slowdown * Remove line * Migrate only when command buffers flush * Change backing swap log to debug * Address some feedback * Disallow backing swap when the flush lock is held by the current thread * Make PinnedSpan from ReadOnlySpan explicitly unsafe * Fix some small issues - Index buffer swap fixed - Allocate DeviceLocal buffers using a separate block list to images. * Remove alternative flags * Address feedback
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/MemoryAllocator.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/MemoryAllocator.cs49
1 files changed, 26 insertions, 23 deletions
diff --git a/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs b/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
index e4dcd916..6a786a96 100644
--- a/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
+++ b/Ryujinx.Graphics.Vulkan/MemoryAllocator.cs
@@ -28,32 +28,25 @@ namespace Ryujinx.Graphics.Vulkan
public MemoryAllocation AllocateDeviceMemory(
MemoryRequirements requirements,
- MemoryPropertyFlags flags = 0)
+ MemoryPropertyFlags flags = 0,
+ bool isBuffer = false)
{
- return AllocateDeviceMemory(requirements, flags, flags);
- }
-
- public MemoryAllocation AllocateDeviceMemory(
- MemoryRequirements requirements,
- MemoryPropertyFlags flags,
- MemoryPropertyFlags alternativeFlags)
- {
- int memoryTypeIndex = FindSuitableMemoryTypeIndex(requirements.MemoryTypeBits, flags, alternativeFlags);
+ int memoryTypeIndex = FindSuitableMemoryTypeIndex(requirements.MemoryTypeBits, flags);
if (memoryTypeIndex < 0)
{
return default;
}
bool map = flags.HasFlag(MemoryPropertyFlags.HostVisibleBit);
- return Allocate(memoryTypeIndex, requirements.Size, requirements.Alignment, map);
+ return Allocate(memoryTypeIndex, requirements.Size, requirements.Alignment, map, isBuffer);
}
- private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map)
+ private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map, bool isBuffer)
{
for (int i = 0; i < _blockLists.Count; i++)
{
var bl = _blockLists[i];
- if (bl.MemoryTypeIndex == memoryTypeIndex)
+ if (bl.MemoryTypeIndex == memoryTypeIndex && bl.ForBuffer == isBuffer)
{
lock (bl)
{
@@ -62,18 +55,15 @@ namespace Ryujinx.Graphics.Vulkan
}
}
- var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment);
+ var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment, isBuffer);
_blockLists.Add(newBl);
return newBl.Allocate(size, alignment, map);
}
private int FindSuitableMemoryTypeIndex(
uint memoryTypeBits,
- MemoryPropertyFlags flags,
- MemoryPropertyFlags alternativeFlags)
+ MemoryPropertyFlags flags)
{
- int bestCandidateIndex = -1;
-
for (int i = 0; i < _physicalDeviceMemoryProperties.MemoryTypeCount; i++)
{
var type = _physicalDeviceMemoryProperties.MemoryTypes[i];
@@ -84,14 +74,27 @@ namespace Ryujinx.Graphics.Vulkan
{
return i;
}
- else if (type.PropertyFlags.HasFlag(alternativeFlags))
- {
- bestCandidateIndex = i;
- }
}
}
- return bestCandidateIndex;
+ return -1;
+ }
+
+ public static bool IsDeviceMemoryShared(Vk api, PhysicalDevice physicalDevice)
+ {
+ // The device is regarded as having shared memory if all heaps have the device local bit.
+
+ api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
+
+ for (int i = 0; i < properties.MemoryHeapCount; i++)
+ {
+ if (!properties.MemoryHeaps[i].Flags.HasFlag(MemoryHeapFlags.DeviceLocalBit))
+ {
+ return false;
+ }
+ }
+
+ return true;
}
public void Dispose()