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authorgdkchan <gab.dark.100@gmail.com>2022-11-16 14:53:04 -0300
committerGitHub <noreply@github.com>2022-11-16 14:53:04 -0300
commitf1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch)
tree082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Vulkan/IndexBufferState.cs
parentb8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff)
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/IndexBufferState.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/IndexBufferState.cs64
1 files changed, 56 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Vulkan/IndexBufferState.cs b/Ryujinx.Graphics.Vulkan/IndexBufferState.cs
index 205eab27..64b95f60 100644
--- a/Ryujinx.Graphics.Vulkan/IndexBufferState.cs
+++ b/Ryujinx.Graphics.Vulkan/IndexBufferState.cs
@@ -1,5 +1,4 @@
using Silk.NET.Vulkan;
-using System;
namespace Ryujinx.Graphics.Vulkan
{
@@ -68,17 +67,18 @@ namespace Ryujinx.Graphics.Vulkan
}
}
- public void BindConvertedIndexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, int firstIndex, int indexCount, int convertedCount, IndexBufferPattern pattern)
+ public void BindConvertedIndexBuffer(
+ VulkanRenderer gd,
+ CommandBufferScoped cbs,
+ int firstIndex,
+ int indexCount,
+ int convertedCount,
+ IndexBufferPattern pattern)
{
Auto<DisposableBuffer> autoBuffer;
// Convert the index buffer using the given pattern.
- int indexSize = _type switch
- {
- IndexType.Uint32 => 4,
- IndexType.Uint16 => 2,
- _ => 1,
- };
+ int indexSize = GetIndexSize();
int firstIndexOffset = firstIndex * indexSize;
@@ -94,6 +94,54 @@ namespace Ryujinx.Graphics.Vulkan
}
}
+ public Auto<DisposableBuffer> BindConvertedIndexBufferIndirect(
+ VulkanRenderer gd,
+ CommandBufferScoped cbs,
+ GAL.BufferRange indirectBuffer,
+ GAL.BufferRange drawCountBuffer,
+ IndexBufferPattern pattern,
+ bool hasDrawCount,
+ int maxDrawCount,
+ int indirectDataStride)
+ {
+ // Convert the index buffer using the given pattern.
+ int indexSize = GetIndexSize();
+
+ (var indexBufferAuto, var indirectBufferAuto) = gd.BufferManager.GetBufferTopologyConversionIndirect(
+ gd,
+ cbs,
+ new GAL.BufferRange(_handle, _offset, _size),
+ indirectBuffer,
+ drawCountBuffer,
+ pattern,
+ indexSize,
+ hasDrawCount,
+ maxDrawCount,
+ indirectDataStride);
+
+ int convertedCount = pattern.GetConvertedCount(_size / indexSize);
+ int size = convertedCount * 4;
+
+ _buffer = indexBufferAuto;
+
+ if (indexBufferAuto != null)
+ {
+ gd.Api.CmdBindIndexBuffer(cbs.CommandBuffer, indexBufferAuto.Get(cbs, 0, size).Value, 0, IndexType.Uint32);
+ }
+
+ return indirectBufferAuto;
+ }
+
+ private int GetIndexSize()
+ {
+ return _type switch
+ {
+ IndexType.Uint32 => 4,
+ IndexType.Uint16 => 2,
+ _ => 1,
+ };
+ }
+
public bool BoundEquals(Auto<DisposableBuffer> buffer)
{
return _buffer == buffer;