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authorriperiperi <rhy3756547@hotmail.com>2022-11-24 07:50:59 +0000
committerGitHub <noreply@github.com>2022-11-24 07:50:59 +0000
commitece36b274da3957d727387d2f7c96adbd0f29bc3 (patch)
treee4f024265342c69eba254083a4308c32a5aad83d /Ryujinx.Graphics.Vulkan/HelperShader.cs
parentf3cc2e5703e5df5c359ce1789a4fb0d73fb9a637 (diff)
GAL: Send all buffer assignments at once rather than individually (#3881)1.1.377
* GAL: Send all buffer assignments at once rather than individually The `(int first, BufferRange[] ranges)` method call has very significant performance implications when the bindings are spread out, which they generally always are in Vulkan. This change makes it so that these methods are only called a maximum of one time per draw. Significantly improves GPU thread performance in Pokemon Scarlet/Violet. * Address Feedback Removed SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/HelperShader.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/HelperShader.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Vulkan/HelperShader.cs b/Ryujinx.Graphics.Vulkan/HelperShader.cs
index 1ef22dc2..076a3baa 100644
--- a/Ryujinx.Graphics.Vulkan/HelperShader.cs
+++ b/Ryujinx.Graphics.Vulkan/HelperShader.cs
@@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- _pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
- _pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, ClearColorBufferSize) });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
- pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
+ pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@@ -380,7 +380,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetCommandBuffer(cbs);
- _pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
@@ -571,7 +571,7 @@ namespace Ryujinx.Graphics.Vulkan
int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
_pipeline.Specialize(conversionType);
- _pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
if (src.Info.Target == Target.Texture2DMultisampleArray ||
dst.Info.Target == Target.Texture2DMultisampleArray)
@@ -776,7 +776,7 @@ namespace Ryujinx.Graphics.Vulkan
srcIndirectBufferOffset,
indirectDataSize);
- _pipeline.SetUniformBuffers(0, stackalloc[] { drawCountBufferAligned });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
_pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndirectData);
@@ -804,7 +804,7 @@ namespace Ryujinx.Graphics.Vulkan
0,
convertedCount * outputIndexSize);
- _pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(patternBufferHandle, 0, ParamsBufferSize) });
+ _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) });
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndexBuffer);