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author | riperiperi <rhy3756547@hotmail.com> | 2022-11-19 02:11:34 +0000 |
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committer | GitHub <noreply@github.com> | 2022-11-18 23:11:34 -0300 |
commit | 7373ec579226e198d3d7825811eb592489acee1c (patch) | |
tree | 7f039656a602196d64a78b20889fac7b6ad06b4b /Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs | |
parent | de162a648b3bb1c8080460bfb8392951340ef40b (diff) |
Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)1.1.363
This might fix an issue with AMD gpus on linux where the data could contain random garbage data. On the switch, it always samples as 0.
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs b/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs index e0d5d286..8479bcf7 100644 --- a/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs +++ b/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs @@ -130,6 +130,12 @@ namespace Ryujinx.Graphics.Vulkan 1f)); } + public void Initialize() + { + Span<byte> dummyTextureData = stackalloc byte[4]; + _dummyTexture.SetData(dummyTextureData); + } + public void SetProgram(ShaderCollection program) { _program = program; |