diff options
author | gdkchan <gab.dark.100@gmail.com> | 2020-07-12 00:07:01 -0300 |
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committer | GitHub <noreply@github.com> | 2020-07-12 05:07:01 +0200 |
commit | 4d02a2d2c0451b4de1f6de3bbce54c457cacebe2 (patch) | |
tree | 120fe4fb8cfa1ac1c6ef4c97d92be47e955e8c0f /Ryujinx.Graphics.Vic/Image/InputSurface.cs | |
parent | 38b26cf4242999fa7d8c550993ac0940cd03d55f (diff) |
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>
Diffstat (limited to 'Ryujinx.Graphics.Vic/Image/InputSurface.cs')
-rw-r--r-- | Ryujinx.Graphics.Vic/Image/InputSurface.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Image/InputSurface.cs b/Ryujinx.Graphics.Vic/Image/InputSurface.cs new file mode 100644 index 00000000..de003194 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/InputSurface.cs @@ -0,0 +1,17 @@ +using System; + +namespace Ryujinx.Graphics.Vic.Image +{ + ref struct InputSurface + { + public ReadOnlySpan<byte> Buffer0; + public ReadOnlySpan<byte> Buffer1; + public ReadOnlySpan<byte> Buffer2; + + public int Width; + public int Height; + + public int UvWidth; + public int UvHeight; + } +} |