diff options
author | riperiperi <rhy3756547@hotmail.com> | 2020-06-13 23:31:06 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-13 19:31:06 -0300 |
commit | bea1fc2e8d40ec792964852f57e7b884dfbd8306 (patch) | |
tree | 8cbbb5bb49d8c1ff635ddd1bb81e58f39a1b7eaf /Ryujinx.Graphics.Texture/BlockLinearLayout.cs | |
parent | ce983f360b3353bbcd73f3e58c24a23a22e1c94d (diff) |
Optimize texture format conversion, and MethodCopyBuffer (#1274)
* Improve performance when converting texture formats.
Still more work to do.
* Speed up buffer -> texture copies.
No longer copies byte by byte. Fast path when formats are identical.
* Fix a few things, 64 byte block fast copy.
* Spacing cleanup, unrelated change.
* Fix base offset calculation for region copies.
* Fix Linear -> BlockLinear
* Fix some nits. (part 1 of review feedback)
* Use a generic version of the Convert* functions rather than lambdas.
This is some real monkey's paw shit.
* Remove unnecessary span constructor.
* Revert "Use a generic version of the Convert* functions rather than lambdas."
This reverts commit aa43dcfbe8bba291eea4e10c68569af7a56a5851.
* Fix bug with rectangle destination writing, better rectangle calculation for linear textures.
Diffstat (limited to 'Ryujinx.Graphics.Texture/BlockLinearLayout.cs')
-rw-r--r-- | Ryujinx.Graphics.Texture/BlockLinearLayout.cs | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Texture/BlockLinearLayout.cs b/Ryujinx.Graphics.Texture/BlockLinearLayout.cs index b95db702..0b112242 100644 --- a/Ryujinx.Graphics.Texture/BlockLinearLayout.cs +++ b/Ryujinx.Graphics.Texture/BlockLinearLayout.cs @@ -33,6 +33,11 @@ namespace Ryujinx.Graphics.Texture private int _robSize; private int _sliceSize; + // Variables for built in iteration. + private int _yPart; + private int _yzPart; + private int _zPart; + public BlockLinearLayout( int width, int height, @@ -97,5 +102,94 @@ namespace Ryujinx.Graphics.Texture return offset; } + + public (int offset, int size) GetRectangleRange(int x, int y, int width, int height) + { + // Justification: + // The 2D offset is a combination of separate x and y parts. + // Both components increase with input and never overlap bits. + // Therefore for each component, the minimum input value is the lowest that component can go. + // Minimum total value is minimum X component + minimum Y component. Similar goes for maximum. + + int start = GetOffset(x, y, 0); + int end = GetOffset(x + width - 1, y + height - 1, 0) + _texBpp; // Cover the last pixel. + return (start, end - start); + } + + public bool LayoutMatches(BlockLinearLayout other) + { + return _robSize == other._robSize && + _sliceSize == other._sliceSize && + _texBpp == other._texBpp && + _bhMask == other._bhMask && + _bdMask == other._bdMask; + } + + // Functions for built in iteration. + // Components of the offset can be updated separately, and combined to save some time. + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetY(int y) + { + int yh = y / GobHeight; + int offset = (yh >> _bhShift) * _robSize; + + offset += (yh & _bhMask) * GobSize; + + offset += ((y & 0x07) >> 1) << 6; + offset += ((y & 0x01) >> 0) << 4; + + _yPart = offset; + _yzPart = offset + _zPart; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public void SetZ(int z) + { + int offset = (z >> _bdShift) * _sliceSize; + + offset += ((z & _bdMask) * GobSize) << _bhShift; + + _zPart = offset; + _yzPart = offset + _yPart; + } + + /// <summary> + /// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 16. + /// </summary> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetOffsetWithLineOffset16(int x) + { + int offset = (x / GobStride) << _xShift; + + offset += ((x & 0x3f) >> 5) << 8; + offset += ((x & 0x1f) >> 4) << 5; + + return offset + _yzPart; + } + + /// <summary> + /// Optimized conversion for line offset in bytes to an absolute offset. Input x must be divisible by 64. + /// </summary> + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetOffsetWithLineOffset64(int x) + { + int offset = (x / GobStride) << _xShift; + + return offset + _yzPart; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetOffset(int x) + { + x <<= _bppShift; + int offset = (x / GobStride) << _xShift; + + offset += ((x & 0x3f) >> 5) << 8; + offset += ((x & 0x1f) >> 4) << 5; + offset += (x & 0x0f); + + return offset + _yzPart; + } } }
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