diff options
author | gdkchan <gab.dark.100@gmail.com> | 2019-12-11 16:43:28 -0300 |
---|---|---|
committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
commit | 1a550e810c71670e5a2f032ec136fb2f5f57ac9c (patch) | |
tree | 6a5b4456a2a486a650e96893abafd9d4ff72a977 /Ryujinx.Graphics.Texture/BlockLinearLayout.cs | |
parent | cfe5fec0cf312d7a5f49470e93b6e9f83e883e21 (diff) |
Copy 16 bytes at a time for layout conversion, if possible
Diffstat (limited to 'Ryujinx.Graphics.Texture/BlockLinearLayout.cs')
-rw-r--r-- | Ryujinx.Graphics.Texture/BlockLinearLayout.cs | 41 |
1 files changed, 18 insertions, 23 deletions
diff --git a/Ryujinx.Graphics.Texture/BlockLinearLayout.cs b/Ryujinx.Graphics.Texture/BlockLinearLayout.cs index 3d3f13ba..b95db702 100644 --- a/Ryujinx.Graphics.Texture/BlockLinearLayout.cs +++ b/Ryujinx.Graphics.Texture/BlockLinearLayout.cs @@ -1,5 +1,5 @@ using Ryujinx.Common; -using System; +using System.Runtime.CompilerServices; using static Ryujinx.Graphics.Texture.BlockLinearConstants; @@ -19,11 +19,6 @@ namespace Ryujinx.Graphics.Texture } } - private int _texWidth; - private int _texHeight; - private int _texDepth; - private int _texGobBlocksInY; - private int _texGobBlocksInZ; private int _texBpp; private int _bhMask; @@ -46,12 +41,7 @@ namespace Ryujinx.Graphics.Texture int gobBlocksInZ, int bpp) { - _texWidth = width; - _texHeight = height; - _texDepth = depth; - _texGobBlocksInY = gobBlocksInY; - _texGobBlocksInZ = gobBlocksInZ; - _texBpp = bpp; + _texBpp = bpp; _bppShift = BitUtils.CountTrailingZeros32(bpp); @@ -80,27 +70,32 @@ namespace Ryujinx.Graphics.Texture return new RobAndSliceSizes(robSize, sliceSize); } + [MethodImpl(MethodImplOptions.AggressiveInlining)] public int GetOffset(int x, int y, int z) { - x <<= _bppShift; + return GetOffsetWithLineOffset(x << _bppShift, y, z); + } + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public int GetOffsetWithLineOffset(int x, int y, int z) + { int yh = y / GobHeight; - int position = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize; + int offset = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize; - position += (x / GobStride) << _xShift; + offset += (x / GobStride) << _xShift; - position += (yh & _bhMask) * GobSize; + offset += (yh & _bhMask) * GobSize; - position += ((z & _bdMask) * GobSize) << _bhShift; + offset += ((z & _bdMask) * GobSize) << _bhShift; - position += ((x & 0x3f) >> 5) << 8; - position += ((y & 0x07) >> 1) << 6; - position += ((x & 0x1f) >> 4) << 5; - position += ((y & 0x01) >> 0) << 4; - position += ((x & 0x0f) >> 0) << 0; + offset += ((x & 0x3f) >> 5) << 8; + offset += ((y & 0x07) >> 1) << 6; + offset += ((x & 0x1f) >> 4) << 5; + offset += ((y & 0x01) >> 0) << 4; + offset += ((x & 0x0f) >> 0) << 0; - return position; + return offset; } } }
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