diff options
author | Mary-nyan <mary@mary.zone> | 2022-11-09 20:22:43 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-09 20:22:43 +0100 |
commit | c6d05301aae7509ea6a1ec29d39a72bac94d80b0 (patch) | |
tree | a1e593a9fd180fbc467beae29907c37cb6e902e5 /Ryujinx.Graphics.Shader/Translation/Translator.cs | |
parent | 647de4cd31a82f39d23f92ea4377eeae5817b6c2 (diff) |
infra: Migrate to .NET 7 (#3795)1.1.339
* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/Translator.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index ff0de1bd..8741f848 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -190,10 +190,10 @@ namespace Ryujinx.Graphics.Shader.Translation UInt128 usedAttributes = context.Config.NextInputAttributesComponents; while (usedAttributes != UInt128.Zero) { - int index = usedAttributes.TrailingZeroCount(); + int index = (int)UInt128.TrailingZeroCount(usedAttributes); int vecIndex = index / 4; - usedAttributes &= ~UInt128.Pow2(index); + usedAttributes &= ~(UInt128.One << index); // We don't need to initialize passthrough attributes. if ((context.Config.PassthroughAttributes & (1 << vecIndex)) != 0) |