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author | Andrey Sukharev <SukharevAndrey@users.noreply.github.com> | 2022-12-05 16:47:39 +0300 |
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committer | GitHub <noreply@github.com> | 2022-12-05 14:47:39 +0100 |
commit | 4da44e09cb2a32f69b4a6b47221117b78e4618dc (patch) | |
tree | c3648a09202374dabff6fac472fe341bf9e1f0ee /Ryujinx.Graphics.Shader/Translation/Translator.cs | |
parent | ae13f0ab4da5b371bba746c1bd6598baaa44585d (diff) |
Make structs readonly when applicable (#4002)1.1.426
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies
* Make structs with trivial boilerplate equality code record structs
* Remove unnecessary readonly modifiers from TextureCreateInfo
* Make BitMap structs readonly too
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Translator.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/Translator.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index f8795c0f..3fb586cb 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation { private const int HeaderSize = 0x50; - internal struct FunctionCode + internal readonly struct FunctionCode { public Operation[] Code { get; } |